trigger:
{global:'gameDrawAfter'},
forced:true,
unique:true,
content:function(){for(var i=0;i<game.players.length;i++){if(game.players[i]!=player){game.players[i].forcemin=true;
}
}
},
mod:{targetEnabled:function(card,player,target){if(get.type(card)=='delay'&&player!=target){
return false;
}
}
},