module("extensions.evil", package.seeall)
extension = sgs.Package("evil")
moguojia = sgs.General(extension,"moguojia","god","6")
LuaGuimou = sgs.CreateTriggerSkill{
name = "LuaGuimou",
frequency = sgs.Skill_Frequent,
events = {sgs.DrawNCards},
on_trigger = function(self, event, player, data)
local room = player:getRoom()
if room:askForskillInvoke(player, "LuaGuimou", data) then
local count = data:toInt() + 4
data:setValue(count)
end
end
}
moguojia:addSkill(LuaGuimou)
moguojia:addSkill("wushuang")
sgs.LoadTranslationTable{
["evil"] = "魔包",
["moguojia"] = "魔郭嘉",
["&moguojia"] = "魔郭嘉",
["#moguojia"] = "鬼神之谋",
["LuaGuimou"] = "鬼谋",
[":LuaGuimou"] = "摸牌阶段,你可以额外摸四张牌。",
}
extension = sgs.Package("evil")
moguojia = sgs.General(extension,"moguojia","god","6")
LuaGuimou = sgs.CreateTriggerSkill{
name = "LuaGuimou",
frequency = sgs.Skill_Frequent,
events = {sgs.DrawNCards},
on_trigger = function(self, event, player, data)
local room = player:getRoom()
if room:askForskillInvoke(player, "LuaGuimou", data) then
local count = data:toInt() + 4
data:setValue(count)
end
end
}
moguojia:addSkill(LuaGuimou)
moguojia:addSkill("wushuang")
sgs.LoadTranslationTable{
["evil"] = "魔包",
["moguojia"] = "魔郭嘉",
["&moguojia"] = "魔郭嘉",
["#moguojia"] = "鬼神之谋",
["LuaGuimou"] = "鬼谋",
[":LuaGuimou"] = "摸牌阶段,你可以额外摸四张牌。",
}