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2014/5/30 高通adreno 3xx最新驱动更新

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虽然版本号还是V66,但是根据很多人反馈,至少在M8上流畅度大幅提升
需要注意的是,只要你现在的GPU驱动是V53或者V66,并且工作正常,那么你就可以刷这个
320的机器刷mako那个包,330的机器刷hammerhead那个包
全部都用recovery刷,不需要任何wipe。当然我还是建议各位在刷之前给system做个备份,以防万一
下载地址:
http://pan.baidu.com/s/1xUDAm#dir/path=%2FAndroid_System%2FAdreno%20GPU%20Driver


IP属地:美国1楼2014-05-30 20:13回复

    更新日志,愿意看的就看吧
    Fix an intermittent crash that may happen when running dEQP-GLES2.functional.light_amount.1dir.
    Fix rendering corruption in GFXBench Manhattan caused by out-of-sync VBO cache.
    Fix small memory leak when waiting for thread termination.
    Fix dEQP clipping test failures for point and line primitive types.
    Add support for GL_HALF_FLOAT_OES rendering.
    Improve RenderScript performance.
    Prevent GPU page fault in certain SurfaceFlinger error conditions.
    Allow 0 as an argument to the GLSL #line directive, as per spec.
    Remove erroneous report of paletted texture formats from the GL_COMPRESSED_TEXTURE_FORMATS query when GL_OES_compressed_paletted_texture is not reported in the extension string list.
    Fix a possible segmentation fault in glTexImage2D().
    Fix mishandling of trailing whitespace after a GLSL #if directive.
    Fix intermittent crashes from GLSL symbol table corruption.
    Fix a scenario where performing a glQueryCounter() followed by glGet(GL_TIMESTAMP_EXT) and taking the difference between the two could result in a negative value, wrongly indicating a negative latency between the CPU and GPU.
    Fix possible page fault when a shared EGL surface has a depth buffer.
    Fix intermittent crash in Chrome browser that sometimes occurred while rotating and locking the device at the same time.
    Add thread-safety for EGL images.
    Fix Adreno Profiler shader override issues with shaders that use uniforms.
    Reset flags for previously bound Transform Feedback buffer after draw call in case it is bound to more than one attribute.
    Fix rendering corruption in Basemark Hover.
    Fix a crash in the Tumblr app.
    Fix intermittent crash in glBufferData() during VBO validation.
    Fix rotation-related UI rendering issues in Gunman Clive.
    Fix rendering corruption issue with H.265 video.
    Fix YUV video rendering issues in Group Play app.
    Fix Adreno Profiler conflict with occlusion query.
    Fix screen tearing when using virtual displays via the developer options with HW overlays disabled.
    Fix small memory leak on thread destruction.
    Fix a crash-on-launch with Redline Rush.
    Fix performance issues in Arma Tactics.
    Allow non-constant indices on attribute vectors, as per GLSL spec.
    Fix rendering corruption in GLBenchmark.
    Fix eglClientWaitSyncKHR() to correctly use a 0 ms timeout when requested instead of a 1 ms timeout.
    Improve glReadPixel() performance in landscape mode.
    Fix page fault in dEQP glBlitFrameBuffer() test.
    Fix crash-on-launch in Royal Revolt app.
    Fix incorrect behavior of glClear() on MRTs.
    Fix a crash when EOF immediately follows an #endif directive in GLSL.
    Improve performance of aliased VBO updates.
    Fix crash in GLES conformance test.
    Fix rendering corruption in Unity’s “The Chase” demo.
    Fix rendering corruption that occurs when the device is rotated and a visible surface is resized.
    Fix for dEQP GLES3 polygon offset tests.
    Enforce mutual exclusion of RGB and L for RGB buffers and luminance buffers.
    Fix race condition in EGL triggered by certain Android mediaserver scenarios.
    Create separate scope for if/if else/else statements in GLSL as per spec.
    Fix incorrect conversion of negative float values to FALSE in glGetBoolean().
    Reject invalid GLSL version numbers in #version directive.
    Allow all integer constant expressions in GLSL #line directives.
    Add driver support for EGL_KHR_create_context extension.
    Fix rendering corruption with TGCOM24 app.
    Fix the total count of uniform samplers when uniform samplers are used both in the vertex and fragment shader.
    Fix erroneous compile errors for certain YUV GLSL shaders.
    Fix a crash when indexing a sampler by a non-constant index in GLSL.
    Fix issues with dEQP transform feedback tests.
    Fix miplevel corruptions in conformance tests.
    The following fixes were included in the March 2014 Adreno driver release for Nexus 4, Nexus 5, and Nexus 7 and are also included in this release:
    Increase the maximum available number of uniform vectors from 251 to 256 for vertex shaders and from 221 to 224 for fragment shaders.
    Fix possible lost nodes in GLSL preprocessor symbol table. Under certain conditions, using the #undef directive in a shader could cause other, unrelated symbols to be lost. This fixes a shader issue in The Amazing Spider-Man game from Gameloft.
    Fix RBOs with no allocated storage to correctly report a zero sample count.
    Fix potential crash when multiple GL contexts are rendering to the same EGL surface and the EGL surface is unmapped. This fixes a possible crash while running Google’s Compatibility Test Suite.
    Fix crash in Epic’s Soul demo when adding grapher metrics in Adreno Profiler.
    Add processor selection in Renderscript, to measure GPU and CPU execution times and choose the fastest processor for a given kernel to execute.
    If a texture is changed in a shared context and the texture is bound or rebound in the current context, then update texture samplers to ensure the changes are visible in the current context, in accordance with Rule 4, section D.3.3 of the OpenGL® ES 3.0 spec.
    Fast clear is not compatible with stencil mask, so disable it when stencil mask is enabled.
    Allow glBlitFramebuffer() to blit within the default framebuffer if color buffers are for different surfaces.
    Do not kill the application in case of GPU reset.
    Fix problems with some uniforms in override programs not being set correctly by Adreno Profiler.
    Fix handling of GL_RED, GL_RED_INTEGER, GL_RG, and GL_RG_INTEGER texture formats in Adreno Profiler.
    Add GL3 constant names to token descriptions in Adreno Profiler.
    Fix an Adreno Profiler crash exposed by a change to the way text rendering is implemented in the Android UI framework.
    gl_MaxProgramTexelOffset
    Fix transposition of u and v coordinates in GLSL textureOffset() and texelFetch() functions.
    Fix loss of w coordinate in GLSL textureOffset() and texelFetch() functions.
    Fix GLSL matrix constructor to accept an array of matrices.


    IP属地:美国2楼2014-05-30 20:14
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      额(⊙o⊙)…。。我想问怎么看我当前的驱动版本号?a330  ~~~来自双芯核弹 R9-295X2~ 500W——永不妥协的哲学


      IP属地:宁夏来自Android客户端4楼2014-05-30 20:16
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        v45路过
           --来自助手版贴吧客户端端端端端端端端端


        IP属地:江西来自Android客户端5楼2014-05-30 20:29
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          怎么看版本啊


          IP属地:江苏来自Android客户端7楼2014-05-30 20:43
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            楼主已诈尸一万年


            IP属地:广东8楼2014-05-30 20:44
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              以刷入,机型努比亚z5s,ROM:cm11。目前没什么变化。
                    泥泞路上的奔驰,永远跑不过高速路上的夏利。说明:”平台很重要!”
              2:男人,再优秀,没女人也生不下孩子。说明:”合作很重要!”
              3:我们都知道恶虎架不住群狼。说明:”团队很重要!”
              4:你拥有再大再多的水桶,也不如有一个水龙头。说明:”渠道很重要!
              5:每天只签到不留言的,升级永远没有见贴就留言的快。说明:”复制粘贴很重要!
                 --来自YY世界


              IP属地:江西来自Android客户端9楼2014-05-30 20:52
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                黑我m8


                来自Android客户端10楼2014-05-30 21:13
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                  这就去刷0 0


                  来自Android客户端11楼2014-05-30 21:16
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                    蝴蝶可以不


                    IP属地:广东来自Android客户端12楼2014-05-30 21:19
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                      米3联通版不能刷吧,都没原生的ROM


                      IP属地:湖南13楼2014-05-30 21:42
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                        one不能刷,升了4.4驱动还是V45


                        IP属地:广东来自Android客户端14楼2014-05-30 21:52
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                          什么手机都能刷?
                             --我是有爱的小尾巴,爱女神爱张歆艺=


                          来自Android客户端15楼2014-05-30 21:57
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                            小米3TD可以刷?


                            来自Android客户端16楼2014-05-30 22:33
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