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IP属地:江苏来自iPhone客户端19楼2014-03-29 15:12
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    IP属地:江苏来自iPhone客户端20楼2014-03-29 15:12
    回复
      2025-06-23 14:36:44
      广告
      -- Animation
      -- To see the tween code for these examples, please look in the following tabs:
      --
      -- 1. 'Basics' for an introduction to tween(), easing types, and callbacks
      -- 2. 'Loops' for an introduction to looping tweens
      -- 3. 'Sequence' to learn how to chain tweens together to form a sequence
      -- 4. 'Path' to learn how to have an object follow a path
      function setup()
      -- Lock to current orientation
      supportedOrientations(CurrentOrientation)
      allTests = { Basics(), Loops(), Sequence(), Path() }
      currentTest = nil
      parameter.integer("TestNumber", 1, #allTests, 1, setTest)
      parameter.action("Start / Reset Animation", function() currentTest:startOrResetAnimations() end)
      parameter.watch("currentTest.name")
      end
      function setTest(index)
      if currentTest ~= nil then
      currentTest:cleanup()
      end
      currentTest = allTests[index]
      currentTest:setup()
      end
      -- This function gets called once every frame
      function draw()
      if currentTest then
      currentTest:drawTest()
      end
      end


      IP属地:江苏来自iPhone客户端225楼2015-08-23 16:32
      回复
        -- Animation
        -- To see the tween code for these examples, please look in the following tabs:
        --
        -- 1. 'Basics' for an introduction to tween(), easing types, and callbacks
        -- 2. 'Loops' for an introduction to looping tweens
        -- 3. 'Sequence' to learn how to chain tweens together to form a sequence
        -- 4. 'Path' to learn how to have an object follow a path
        function setup()
        -- Lock to current orientation
        supportedOrientations(CurrentOrientation)
        allTests = { Basics(), Loops(), Sequence(), Path() }
        currentTest = nil
        parameter.integer("TestNumber", 1, #allTests, 1, setTest)
        parameter.action("Start / Reset Animation", function() currentTest:startOrResetAnimations() end)
        parameter.watch("currentTest.name")
        end
        function setTest(index)
        if currentTest ~= nil then
        currentTest:cleanup()
        end
        currentTest = allTests[index]
        currentTest:setup()
        end
        -- This function gets called once every frame
        function draw()
        if currentTest then
        currentTest:drawTest()
        end
        end


        IP属地:江苏来自iPhone客户端226楼2015-08-23 16:32
        回复
          2333333


          IP属地:江苏来自iPhone客户端271楼2015-11-27 22:45
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