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新神杀lua讨论吧 关注:275贴子:1,464
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<<返回新神杀lua讨论吧
>0< 加载中...

求教,与某角色交换位置后,怎么在同一回合换回??

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  • 云卜忧
  • 谋略过人
    12
该楼层疑似违规已被系统折叠 隐藏此楼查看此楼
技能描述如下:(V2 para 12.17)
出牌阶段,你可以弃一张手牌,与一名角色交换位置,回合结束阶段换回。
谢谢~


  • 云卜忧
  • 谋略过人
    12
该楼层疑似违规已被系统折叠 隐藏此楼查看此楼
luazhl_card=sgs.CreateSkillCard{
name="luazhl_card",
target_fixed=false,
will_throw=true,
on_effect=function(self,effect)
local room=effect.from:getRoom()
room:swapSeat(effect.from,effect.to)
room:setPlayerFlag(effect.to,"luazhl_target")
room:setPlayerFlag(effevt.from,"luazhl_used")
room:broadcastSkillInvoke("luazhl_vs")
end
}
luazhl_vs=sgs.CreateViewAsSkill{
name="luazhl_vs",
n=1,
view_filter=function(self, selected, to_select)
return not to_select:isEquipped()
end,
view_as=function(self, cards)
if #cards~=1 then return nil end
local a_luazhl_card=luazhl_card:clone()
for var=1,#cards,1 do
a_luazhl_card:addSubcard(cards[var])
end
a_luazhl_card:setSkillName(self:objectName())
return a_luazhl_card
end,
enabled_at_play=function(self, player)
return not player:hasUsed("#luazhl_card")
end,
}
luazhl_trs=sgs.CreateTriggerSkill{
name="#luazhl_trs",
view_as_skill=luazhl_vs,
events={sgs.EventPhaseChanging},
frequency = sgs.Skill_NotFrequent,
on_trigger=function(self,event,player,data)
local room=player:getRoom()
local selfplayer=room:findPlayerBySkillName(self:objectName())
local otherplayers=room:getOtherPlayers(selfplayer)
if event==sgs.EventPhaseChanging then
if not player:hasFlag("luazhl_used") then return false end
if player:getPhase()==sgs.Player_Finish then
for _,p in sgs.qlist(otherplayers) do
if p:hasFlag("luazhl_target") then
room:swapSeat(player,p)
return false
end
end
end
end
end,
}
求指点~


2025-05-31 16:59:00
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  • 枫藤
  • 攻无不克
    7
该楼层疑似违规已被系统折叠 隐藏此楼查看此楼
表示纠错的不会,不过思路应该是给目标角色setTag/Mark之类的吧,回合结束再换回来
时间紧而且不是很会,所以就只能给你参考下我给的了,希望对你有用....
jiaohuanCard = sgs.CreateSkillCard{
name = "jiaohuanCard",
target_fixed = false,
will_throw = true,
on_use = function(self, room, source, targets)
room:swapSeat(source,targets[1])
room:setPlayerMark(targets[1], "jiaohuan", 1)
end,}
jiaohuanVS = sgs.CreateViewAsSkill{
name = "jiaohuan",
n = 1,
view_filter = function(self, selected, to_select)
return not to_select:isEquipped()
end,
view_as = function(self, cards)
if #cards == 1 then
local card = jiaohuanCard:clone()
card:addSubcard(cards[1])
return card
end
end,
enabled_at_play = function(self, player)
return (not player:hasUsed("#jiaohuanCard")) and (not player:isKongcheng())
end,
}
jiaohuan = sgs.CreateTriggerSkill{
name = "jiaohuan",
events = {sgs.EventPhaseStart},
view_as_skill = jiaohuanVS,
on_trigger = function(self, event, player, data)
local room = player:getRoom()
if player:getPhase() == sgs.Player_Finish then
for _,p in sgs.qlist(room:getOtherPlayers(player)) do
if p: getMark("jiaohuan") == 1 then
room:setPlayerMark(p, "jiaohuan",0)
room:swapSeat(player,p)
end
end
end
end,
}


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