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泰拉瑞亚脸书新消息,一会翻译。

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An update for console players:
Many of you have asked for it, and here it is: a massive status update post in regards to where we are with the porting of the 1.2 PC update to consoles. We will roughly sketch the progress of implementing the new content and mechanics and answer some questions that have popped up in the last weeks! Please note when responding to this post that we can not and will not elaborate on possible completion / release dates other than the “early 2014” that 505 Games has announced.
In general we are happy that the progress of porting this massive update to consoles is going smoothly, we have not encountered many problems or seemingly impossible-to-port content. First thing to mention (since we got a lot of questions about it) is that we will not be releasing any more intermediate partial 1.2 updates until the full update is done (no more “waves” of content). There are so many relations and dependencies between the various content in the update that this would simply overcomplicate the port process and delay the full release which we think is more important than some more teaser content. Second thing would probably be: “are we going to miss out on anything on consoles?”, and the answer is yes...you will not get the 10 additional inventory slots that were introduced on PC, but so far that is all.
General progress made in 2013:
- all new wall types (80) are added
- all new tile sets (106) are added
- mini map has been adjusted to display colors for new bricks, ores and walls
- new clouds are added
- Rain event is added
- About 50% of new recipes are added
--- new subcategories for recipes are added
- Torches and switches can now be placed on walls
- new moon variations have been added (and randomized)
- new hammer and pickaxe behaviors have been added (except half-tiles)
- Armor dye system has been implemented (code only, still requires interface redesign)
- Tile painting system has been implemented (still requires some work on paint tools mechanics)
- New sound effects are implemented
- Sun Eclipse Event has been added partially (about 80% complete)
- Dungeon redesign has been implemented
- Jungle Temple has been implemented
- Variations for doors, pots and chests have been implemented
- Lastly, about 400 new items were added including all banners, furniture that uses wood variations and vanity sets
We are currently working on the Pyramids, Crimson Biome, Pirate Invasion and Actuator mechanics and in between all of that we are also fixing bugs that are reported. We also rewrote the entire lighting routines on PS3 to prevent performance drops in split screen.
That’s it for now, we will try to keep you up to date as work progresses, especially if we encounter anything else that is not going to work on consoles, but so far it is looking good.


IP属地:浙江1楼2014-02-01 12:19回复
    此次更新基于PC版1.2,预计放出时间是2014年早期。
    如果你要问“我们在主机版会错过什么?“那就是PC版新加的10个物品栏,仅此而已。
    所有80个新墙体加入
    所有106个新瓦片加入
    小地图为显示新的砖块·墙体和矿物的颜色做了调整
    加入了新的云彩
    加入了下雨事件
    加入了大约50%的新配方
    加入了新的配方分支
    灯和开关可以放在背景墙上了
    加入了新的随机变化的月相
    加入了锤子和镐头的新动作(包括敲掉半块砖)
    盔甲染色系统
    砖块染色系统
    新的声音效果
    日食时间完成80%
    地下城重置系统
    丛林神庙系统
    门、罐子和箱子的变动
    最后,大概400个新物品,包括旗帜、木制家具以及无价值的东西。
    我们现在正在为金字塔、血地、海盗入侵、电路以及所有收到的需要修复的BUG,同时我们还重写了ps3整体光线程序来使得分屏游戏更流畅。


    IP属地:浙江2楼2014-02-01 17:16
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      嘛,发现一个错误,锤子和镐头的新动作(“不”包括敲掉半块砖···)这不是一个好消息···


      IP属地:浙江3楼2014-02-05 13:32
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        PC版即将在2周内迎来1.2.3的更新,主机板1.2还没有消息···


        IP属地:浙江通过百度相册上传4楼2014-02-05 13:44
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          主机板现在是1.01版本?


          6楼2014-02-11 13:47
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            借贴发问一下:我刚开始玩,发现按住R,不能使武器不断的挥动 ,这一点和斧子完全不同。请问psv版的武器攻击就要不停的按R键还是我的设置有问题?谢谢回复


            7楼2016-09-17 12:35
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