★1★蓝本重置(考虑使用新蓝本——4554,如果与ACG兼容性不强,则重新选择旧版本——3266)【完成】
···················↓·················
★2★初始环境(删除不必要的文件以保持游戏文件夹的整洁,通过特殊方式修改文件夹指向,放入基础插件进行兼容性测试)【此步骤可能邀请一两位老爷机的玩家进行游戏性能测试】【完成】
···················↓·················
★3★初始材料搜集(由于硬盘坏道太多太复杂。。处理不及。。原来的硬盘只能报废了,现在神马东西都得重新找了。。模型啥的都没了,Spr什么东西都得重做重找了,不过还好插件源码还在。)【完成】
···················↓·················
★4★V1.9模型选择(会发起投票让各位选择心怡的武器)【完成】
···················↓·················
★5★登录器特效进入(可能会邀请一两位老爷机玩家进行性能测试,测试游戏进入速度如何)New!【完成】
···················↓·················
★6★加抢插件初始模拟制作(考虑选择5-10背包型,若要求配置过高,会重新选择使用5背包制)New!【完成】
···················↓·················
★7★第一批老爷机测试【完成】
···················↓·················
★8★复活插件制作(考虑使用特效TGA以实现复活\无敌提示,并将尸体武器消失时间设为10秒,若要求配置过高,会考虑5秒消失)【完成】
···················↓·················
★9★计分板制作(使用数组排律方式实现以减少对fps的使用,并研究实现时间提示)【完成】···················↓·················★10★开局提示制作(依然使用TGA显示)【完成】
···················↓·················
★11★亮度调节制作(使用按键Page Up\Down调整屏幕亮度)New!【完成】
···················↓·················
★12★准心选择(会发投票选择是否在游戏内可调节,若要求配置过高还是会选择取消这项功能,拥有三种准心类型,三种颜色)【完成】
···················↓·················
★13★人显制作(全新采用新字体显示,多TGA显示人闲,可能会使用fps在10fps以上,我尽量减少把)【完成】
···················↓·················
★14★杀敌提示(采用TGA与spr配合式实现动态杀敌提示)【完成】
···················↓·················
★15★跳跃技巧(第一波)(修正普通跳,加入二级跳技巧)【完成】
···················↓·················
★16★杀敌小提示制作(获取玩家的杀敌数显示,仅用在玩家上,BOT取消以对fps的使用)【完成】
···················↓·················
★17★抢显制作(与加抢插件配合,用监视按键行动实现,以减少对fps的使用)【完成】···················↓·················
★18★第二批老爷机测试【完成】
···················↓·················
★19★BOT中文名显示【完成】
···················↓·················
★20★滚轮切枪 New!【完成】
···················↓·················
★21★重新使用旧ACG插件(重制杀敌提示等插件,使用渐隐效果)【完成】
···················↓·················
★22★TAB记分牌制作(获取总玩家并进行排律,考虑显示等级,与登录器配合)New!【完成】
···················↓·················
★23★ACE制作(获取总玩家的杀敌死亡排律,分ACE和灰ACE两种)【完成】
···················↓·················
★24★首期BUG测试活动【完成】
···················↓·················
【以上便是团队竞技模式的制作,有问题的或有建议的可在分链接提出,谢谢支持!】I
···················↓·················
★2★初始环境(删除不必要的文件以保持游戏文件夹的整洁,通过特殊方式修改文件夹指向,放入基础插件进行兼容性测试)【此步骤可能邀请一两位老爷机的玩家进行游戏性能测试】【完成】
···················↓·················
★3★初始材料搜集(由于硬盘坏道太多太复杂。。处理不及。。原来的硬盘只能报废了,现在神马东西都得重新找了。。模型啥的都没了,Spr什么东西都得重做重找了,不过还好插件源码还在。)【完成】
···················↓·················
★4★V1.9模型选择(会发起投票让各位选择心怡的武器)【完成】
···················↓·················
★5★登录器特效进入(可能会邀请一两位老爷机玩家进行性能测试,测试游戏进入速度如何)New!【完成】
···················↓·················
★6★加抢插件初始模拟制作(考虑选择5-10背包型,若要求配置过高,会重新选择使用5背包制)New!【完成】
···················↓·················
★7★第一批老爷机测试【完成】
···················↓·················
★8★复活插件制作(考虑使用特效TGA以实现复活\无敌提示,并将尸体武器消失时间设为10秒,若要求配置过高,会考虑5秒消失)【完成】
···················↓·················
★9★计分板制作(使用数组排律方式实现以减少对fps的使用,并研究实现时间提示)【完成】···················↓·················★10★开局提示制作(依然使用TGA显示)【完成】
···················↓·················
★11★亮度调节制作(使用按键Page Up\Down调整屏幕亮度)New!【完成】
···················↓·················
★12★准心选择(会发投票选择是否在游戏内可调节,若要求配置过高还是会选择取消这项功能,拥有三种准心类型,三种颜色)【完成】
···················↓·················
★13★人显制作(全新采用新字体显示,多TGA显示人闲,可能会使用fps在10fps以上,我尽量减少把)【完成】
···················↓·················
★14★杀敌提示(采用TGA与spr配合式实现动态杀敌提示)【完成】
···················↓·················
★15★跳跃技巧(第一波)(修正普通跳,加入二级跳技巧)【完成】
···················↓·················
★16★杀敌小提示制作(获取玩家的杀敌数显示,仅用在玩家上,BOT取消以对fps的使用)【完成】
···················↓·················
★17★抢显制作(与加抢插件配合,用监视按键行动实现,以减少对fps的使用)【完成】···················↓·················
★18★第二批老爷机测试【完成】
···················↓·················
★19★BOT中文名显示【完成】
···················↓·················
★20★滚轮切枪 New!【完成】
···················↓·················
★21★重新使用旧ACG插件(重制杀敌提示等插件,使用渐隐效果)【完成】
···················↓·················
★22★TAB记分牌制作(获取总玩家并进行排律,考虑显示等级,与登录器配合)New!【完成】
···················↓·················
★23★ACE制作(获取总玩家的杀敌死亡排律,分ACE和灰ACE两种)【完成】
···················↓·················
★24★首期BUG测试活动【完成】
···················↓·················
【以上便是团队竞技模式的制作,有问题的或有建议的可在分链接提出,谢谢支持!】I