★1★蓝本重置(考虑使用新蓝本——4554,如果与ACG兼容性不强,则重新选择旧版本——3266)【完成】
···················↓·················
★2★初始环境(删除不必要的文件以保持游戏文件夹的整洁,通过特殊方式修改文件夹指向,放入基础插件进行兼容性测试)【此步骤可能邀请一两位老爷机的玩家进行游戏性能测试】【完成】
···················↓·················
★3★初始材料搜集(由于硬盘坏道太多太复杂。。处理不及。。原来的硬盘只能报废了,现在神马东西都得重新找了。。模型啥的都没了,Spr什么东西都得重做重找了,不过还好插件源码还在。)【完成】
···················↓·················
★4★V1.9模型选择(会发起投票让各位选择心怡的武器)【完成】
···················↓·················
★5★登录器特效进入(可能会邀请一两位老爷机玩家进行性能测试,测试游戏进入速度如何)New!【完成】
···················↓·················
★6★加抢插件初始模拟制作(考虑选择5-10背包型,若要求配置过高,会重新选择使用5背包制)New!【完成】
···················↓·················
★7★第一批老爷机测试【完成】
···················↓·················
★8★复活插件制作(考虑使用特效TGA以实现复活\无敌提示,并将尸体武器消失时间设为10秒,若要求配置过高,会考虑5秒消失)【完成】
···················↓·················
★9★计分板制作(使用数组排律方式实现以减少对fps的使用,并研究实现时间提示)【完成】
···················↓·················
★10★开局提示制作(依然使用TGA显示)【完成】
···················↓·················
★11★亮度调节制作(使用按键Page Up\Down调整屏幕亮度)New!【完成】
···················↓·················
★12★准心选择(会发投票选择是否在游戏内可调节,若要求配置过高还是会选择取消这项功能,拥有三种准心类型,三种颜色)【完成】
···················↓·················
★13★人显制作(全新采用新字体显示,多TGA显示人闲,可能会使用fps在10fps以上,我尽量减少把)【完成】
···················↓·················
★14★杀敌提示(采用TGA与spr配合式实现动态杀敌提示)【完成】
···················↓·················
★15★跳跃技巧(第一波)(修正普通跳,加入二级跳技巧)【完成】
···················↓·················
★16★杀敌小提示制作(获取玩家的杀敌数显示,仅用在玩家上,BOT取消以对fps的使用)【完成】
···················↓·················
★17★抢显制作(与加抢插件配合,用监视按键行动实现,以减少对fps的使用)【完成】
···················↓·················
★18★第二批老爷机测试【完成】
···················↓·················
★19★BOT中文名显示【完成】
···················↓·················
★20★滚轮切枪 New!【完成】
···················↓·················
★21★重新使用旧ACG插件(重制杀敌提示等插件,使用渐隐效果)【完成】
···················↓·················
★22★TAB记分牌制作(获取总玩家并进行排律,考虑显示等级,与登录器配合)New!【完成】
···················↓·················
★23★ACE制作(获取总玩家的杀敌死亡排律,分ACE和灰ACE两种)【完成】
···················↓·················
★24★首期BUG测试活动
···················↓·················
【以上便是团队竞技模式的制作,有问题的或有建议的可在分链接提出,谢谢支持!】
【下面是爆破模式的制作】
★25★爆破模式初模拟(模拟爆破模式游戏环境)【完成】
···················↓·················
★26★死后左下角战队武器名称提示(可显示角色现持武器,战队)New!【完成】
···················↓·················
★27★C4爆炸等特效制作(考虑制作C4铅。。但是控制C4的安装解除这个问题有点蛋疼。。)【完成】
···················↓·················
★28★切枪提示制作(全模式通用,考虑TGA、Spr并用以减少对Fps的使用)New!【完成】
···················↓·················
★29★手雷爆炸效果制作(通用全模式)【完成】
···················↓·················
★30★手雷尾巴制作(。。 尽量使用淡尾巴模仿,减少对fps的使用)New!【完成】
···················↓·················
★31★手雷包制作【完成】
···················↓·················
★32★胜利失败提示(通用全模式)【完成】
···················↓·················
★33★二期BUG测试活动
···················↓·················
【特殊站】
···················↓·················
★34★特殊战模式初模拟(模拟特殊站模式游戏环境)【完成】
···················↓·················
★35★玩家武器限制(限制根据选择地图而不同,限刀,限阻击,限手枪等)【完成】
···················↓·················
★36★第三批老爷机测试活动
···················↓·················
★37★战术统计制作(全模式通用,考虑TGASpr并用)【完成】
···················↓·················
★38★声音效果分配(全模式通用)New!【完成】
···················↓·················
【生化模式】
★39★生化模式初模拟(初步模拟生化模式游戏环境)
···················↓·················
★40★20秒随机出现僵尸制作(附带声效)
···················↓·················
★41★生化击敌小星星(动态效果,考虑老爷机承受能力优化效果)New!
···················↓·················
★42★僵尸人显枪显界面制作(详情见分链接)
···················↓·················
★43★僵尸感染功能制作(详情见分链接)
···················↓·················
★44★玩家防化服制作(详情见分链接)New!
···················↓·················
★45★生化模式Tab制作(详情见分链接)
···················↓·················
★46★回合结束提示制作(详情见分链接)
···················↓·················
★47★僵尸角色选择(详情见分链接)
···················↓·················
★48★僵尸愤怒度制作(可提升为母体)
···················↓·················
★49★G键技能制作(详情见分链接)
··················↓··················
★50★E键吸血制作(详情见分链接)New!
···················↓·················
★51★各项性能制作(如僵尸被攻击后退性能等,都需要经过很多次的测试)New!
···················↓·················
★52★声效分配制作(制作僵尸抓人出现等等音效)
···················↓·················
★53★第四批老爷机测试活动
···················↓·················
★54★三期BUG测试活动
···················↓·················
···················↓·················
★2★初始环境(删除不必要的文件以保持游戏文件夹的整洁,通过特殊方式修改文件夹指向,放入基础插件进行兼容性测试)【此步骤可能邀请一两位老爷机的玩家进行游戏性能测试】【完成】
···················↓·················
★3★初始材料搜集(由于硬盘坏道太多太复杂。。处理不及。。原来的硬盘只能报废了,现在神马东西都得重新找了。。模型啥的都没了,Spr什么东西都得重做重找了,不过还好插件源码还在。)【完成】
···················↓·················
★4★V1.9模型选择(会发起投票让各位选择心怡的武器)【完成】
···················↓·················
★5★登录器特效进入(可能会邀请一两位老爷机玩家进行性能测试,测试游戏进入速度如何)New!【完成】
···················↓·················
★6★加抢插件初始模拟制作(考虑选择5-10背包型,若要求配置过高,会重新选择使用5背包制)New!【完成】
···················↓·················
★7★第一批老爷机测试【完成】
···················↓·················
★8★复活插件制作(考虑使用特效TGA以实现复活\无敌提示,并将尸体武器消失时间设为10秒,若要求配置过高,会考虑5秒消失)【完成】
···················↓·················
★9★计分板制作(使用数组排律方式实现以减少对fps的使用,并研究实现时间提示)【完成】
···················↓·················
★10★开局提示制作(依然使用TGA显示)【完成】
···················↓·················
★11★亮度调节制作(使用按键Page Up\Down调整屏幕亮度)New!【完成】
···················↓·················
★12★准心选择(会发投票选择是否在游戏内可调节,若要求配置过高还是会选择取消这项功能,拥有三种准心类型,三种颜色)【完成】
···················↓·················
★13★人显制作(全新采用新字体显示,多TGA显示人闲,可能会使用fps在10fps以上,我尽量减少把)【完成】
···················↓·················
★14★杀敌提示(采用TGA与spr配合式实现动态杀敌提示)【完成】
···················↓·················
★15★跳跃技巧(第一波)(修正普通跳,加入二级跳技巧)【完成】
···················↓·················
★16★杀敌小提示制作(获取玩家的杀敌数显示,仅用在玩家上,BOT取消以对fps的使用)【完成】
···················↓·················
★17★抢显制作(与加抢插件配合,用监视按键行动实现,以减少对fps的使用)【完成】
···················↓·················
★18★第二批老爷机测试【完成】
···················↓·················
★19★BOT中文名显示【完成】
···················↓·················
★20★滚轮切枪 New!【完成】
···················↓·················
★21★重新使用旧ACG插件(重制杀敌提示等插件,使用渐隐效果)【完成】
···················↓·················
★22★TAB记分牌制作(获取总玩家并进行排律,考虑显示等级,与登录器配合)New!【完成】
···················↓·················
★23★ACE制作(获取总玩家的杀敌死亡排律,分ACE和灰ACE两种)【完成】
···················↓·················
★24★首期BUG测试活动
···················↓·················
【以上便是团队竞技模式的制作,有问题的或有建议的可在分链接提出,谢谢支持!】
【下面是爆破模式的制作】
★25★爆破模式初模拟(模拟爆破模式游戏环境)【完成】
···················↓·················
★26★死后左下角战队武器名称提示(可显示角色现持武器,战队)New!【完成】
···················↓·················
★27★C4爆炸等特效制作(考虑制作C4铅。。但是控制C4的安装解除这个问题有点蛋疼。。)【完成】
···················↓·················
★28★切枪提示制作(全模式通用,考虑TGA、Spr并用以减少对Fps的使用)New!【完成】
···················↓·················
★29★手雷爆炸效果制作(通用全模式)【完成】
···················↓·················
★30★手雷尾巴制作(。。 尽量使用淡尾巴模仿,减少对fps的使用)New!【完成】
···················↓·················
★31★手雷包制作【完成】
···················↓·················
★32★胜利失败提示(通用全模式)【完成】
···················↓·················
★33★二期BUG测试活动
···················↓·················
【特殊站】
···················↓·················
★34★特殊战模式初模拟(模拟特殊站模式游戏环境)【完成】
···················↓·················
★35★玩家武器限制(限制根据选择地图而不同,限刀,限阻击,限手枪等)【完成】
···················↓·················
★36★第三批老爷机测试活动
···················↓·················
★37★战术统计制作(全模式通用,考虑TGASpr并用)【完成】
···················↓·················
★38★声音效果分配(全模式通用)New!【完成】
···················↓·················
【生化模式】
★39★生化模式初模拟(初步模拟生化模式游戏环境)
···················↓·················
★40★20秒随机出现僵尸制作(附带声效)
···················↓·················
★41★生化击敌小星星(动态效果,考虑老爷机承受能力优化效果)New!
···················↓·················
★42★僵尸人显枪显界面制作(详情见分链接)
···················↓·················
★43★僵尸感染功能制作(详情见分链接)
···················↓·················
★44★玩家防化服制作(详情见分链接)New!
···················↓·················
★45★生化模式Tab制作(详情见分链接)
···················↓·················
★46★回合结束提示制作(详情见分链接)
···················↓·················
★47★僵尸角色选择(详情见分链接)
···················↓·················
★48★僵尸愤怒度制作(可提升为母体)
···················↓·················
★49★G键技能制作(详情见分链接)
··················↓··················
★50★E键吸血制作(详情见分链接)New!
···················↓·················
★51★各项性能制作(如僵尸被攻击后退性能等,都需要经过很多次的测试)New!
···················↓·················
★52★声效分配制作(制作僵尸抓人出现等等音效)
···················↓·················
★53★第四批老爷机测试活动
···················↓·················
★54★三期BUG测试活动
···················↓·················