I play my first game of Strife in that same hotel room, darkened now, surrounded by European journalists. Connection problems abound, though, and my in-game teammates are all bots. Being bots, they won’t listen to me. Invariably, when I am in one lane, they are in another.I content myself playing about in the surprisingly accessible item shop - due to be made more accessible by a ‘Recommended Items’ feature before release - and spend 20 minutes muddling reasonably successfully through the early game, last-hitting creeps for cash, until I notice the ginormous ape rampaging down the middle lane towards me.I calmly make a note in the pad next to me. ‘NEW FEATURE: GINORMOUS APE’.When I turn back to the game, I find my botmates rushing to defend our central mid-lane tower - now a dull grey, signifying the temporary disablement bestowed on it by the chimp’s attacks. It quickly transpires that when the beast hits a tower, or a hero, or a creep, it does so with its head - and so our android opponents are here too, flanking their monster movie companion, clearing his path to our most vulnerable structures before he caves his own skull in.Within a minute, the ape has entirely redirected the flow of the game. His name is Krytos, and he does this at least two or three times a match.