INFOS
Info_T and CT
The T and CT spawns are used to make T and CT soldiers spawn at the location the spawn is placed. The yellow area around the spawn indicate the buying zone. You can't place spawns on walls, as the T or CT will get stuck in them at the start of the game.
Info_VIP and EscapePoint
The VIP spawn will spawn the VIP player from the CT side. The VIP point also has a buying zone, and can't be placed at a wall. To let the VIP escape, you will need to have an EscapePoint at a reachable place on the map.
Info_Hostage and Rescue
The Hostage spawn will make the game a CS-type (CounterStrike-game mode). The CT will have to get the Hostages to the Rescuepoint. The hostages are bots, and will not move unless they get "triggered" by a CT.
Info_BombSpot
This entity will change the game into a CS-type too. The T players have to place the bomb at the entity.
Info_Animation
---< Free to create >---
Info_Storm
This entity will make the Gen_FX flames, waves, smoke or steam blow to the direction you choose and with the speed you choose.
Info_TileFX
This entity will make a tile move/blur depending on what you choose from the menu. You can choose to make it scroll and use the X and Y settings to choose which direction it has to scroll to.
Info_NoBuying and NoWeapons
The NoBuying entity will delete the yellow buying area around the spawn points. This means the T and CT players can't buy anything at their spawn. You only need one of this entity to make the effect work. The NoWeapons entity indicates there are no starting weapons. You don't start a deathmatch or teamdeathmatch with an USP or Glock.
Info_Quake
This entity makes the game shake at the power you choose in the menu.
InfoCTFFlag
This entity makes a flag of the chosen team appear to get picked by the other team. It changes the game mode to CTF-type (Capture The Flag-type).
Info_OldRender
---< Free to create >---
Info_DomPoint
This entity creates a flag from the team you want to get captured by the other team. The team who captured all Domination Points wins the game. You can place as many as you want of them.
Info_NoBuildings
This entity will allow you to drag an area over the map where no one can build something with a wrench. Building created from start will appear, tough.
Info_BotNode
This entity will make a spot for Bots to inspect. If you place one, the Bots will all try to get to it. When you place more the priotity for the bots is to patrol between the entities.
Info_Teamgate
This entity will kill everyone from the wrong team who tries to cross it. You can use it instead of a Hurt entity if you want to make people die at touch.
ENVS
Env_Item
This entity will create an item at the spot it's placed. You can choose how many times and when it will spawn.
Env_Sprite
This entity allows you to browse trough your image files and pick one to add to the game.
Env_Sound
This entity will allow you to browse trough your sounds database and pick one to add to the game.
Env_Decal
This entity allows you to enter a number between 1 and 35 and shows the decal right under the "color" setting.
Env_Breakable
This entity creates a breakable wall/obstacle/tile. You can set the tile by using Tile/Frame. (The tiles are numbered at the "Edit Tiles" section in the menu bar.)
Env_Explode
Creates an entity which will explode when passed over if you toggle the "Movement" setting.
Env_Hurt
Creates an area such as the teamgate one where you will be hurt when you pass trough. Useful for poisoned lakes and stuff.
Env_Image
This entity is an easier version of Env_Sprite, and will make ANY magenta colors on your image transparant. It only uses JPG files.
Env_Object
Adds an object (such as a tree) to your game.
Env_Building
Adds a building of any team to your game.
Env_NPC
This entity spawns a Zombie, a Headcrab or a Snark in your game.
GENS
Gen_Particles
This entity generates little dots floating from the entity to the edges of the map, disappearing at the time you set.
Gen_Sprites
This entity does almost the same as the Gen_Particles entity, but you can change the look of the particles you spawn and the spawn rate.
Gen_Weather
This entity spawns weather effect at the intensity you choose.
Gen_FX
Generates fire, steam, smoke or wave effects on your map. Affected by Info_Storm.
FUNCS
Func_Teleport
This function allows you to choose a starting location and an ending location for a teleport.
Func_DynWall
A function where you need triggers to open and close. When you place Trigger_Use with the trigger "door" and call a Dynamic Wall "door" you are able to interact with it in the game.
Func_Message
You need a trigger to trigger this message-sending function. TriggerMove and TriggerUse should do well.
Func_GameAction
You need a Trigger_Move or any other trigger to make the game kill all the T's, CT's or load a map etc.
TRIGGERS
Trigger_Start
This trigger will trigger something on start of the game.
Trigger_Move
This trigger will trigger something when it's touched by a player.
Trigger_Hit
---< Free to create >---
Trigger_Use
This trigger will trigger something when a player interacts with it (the E-key).
Trigger_Delay
This trigger triggers something after a delay.
Trigger_Once
This trigger can only be triggered once.
原文:http://cs2d.gamebanana.com/tuts/10425
Info_T and CT
The T and CT spawns are used to make T and CT soldiers spawn at the location the spawn is placed. The yellow area around the spawn indicate the buying zone. You can't place spawns on walls, as the T or CT will get stuck in them at the start of the game.
Info_VIP and EscapePoint
The VIP spawn will spawn the VIP player from the CT side. The VIP point also has a buying zone, and can't be placed at a wall. To let the VIP escape, you will need to have an EscapePoint at a reachable place on the map.
Info_Hostage and Rescue
The Hostage spawn will make the game a CS-type (CounterStrike-game mode). The CT will have to get the Hostages to the Rescuepoint. The hostages are bots, and will not move unless they get "triggered" by a CT.
Info_BombSpot
This entity will change the game into a CS-type too. The T players have to place the bomb at the entity.
Info_Animation
---< Free to create >---
Info_Storm
This entity will make the Gen_FX flames, waves, smoke or steam blow to the direction you choose and with the speed you choose.
Info_TileFX
This entity will make a tile move/blur depending on what you choose from the menu. You can choose to make it scroll and use the X and Y settings to choose which direction it has to scroll to.
Info_NoBuying and NoWeapons
The NoBuying entity will delete the yellow buying area around the spawn points. This means the T and CT players can't buy anything at their spawn. You only need one of this entity to make the effect work. The NoWeapons entity indicates there are no starting weapons. You don't start a deathmatch or teamdeathmatch with an USP or Glock.
Info_Quake
This entity makes the game shake at the power you choose in the menu.
InfoCTFFlag
This entity makes a flag of the chosen team appear to get picked by the other team. It changes the game mode to CTF-type (Capture The Flag-type).
Info_OldRender
---< Free to create >---
Info_DomPoint
This entity creates a flag from the team you want to get captured by the other team. The team who captured all Domination Points wins the game. You can place as many as you want of them.
Info_NoBuildings
This entity will allow you to drag an area over the map where no one can build something with a wrench. Building created from start will appear, tough.
Info_BotNode
This entity will make a spot for Bots to inspect. If you place one, the Bots will all try to get to it. When you place more the priotity for the bots is to patrol between the entities.
Info_Teamgate
This entity will kill everyone from the wrong team who tries to cross it. You can use it instead of a Hurt entity if you want to make people die at touch.
ENVS
Env_Item
This entity will create an item at the spot it's placed. You can choose how many times and when it will spawn.
Env_Sprite
This entity allows you to browse trough your image files and pick one to add to the game.
Env_Sound
This entity will allow you to browse trough your sounds database and pick one to add to the game.
Env_Decal
This entity allows you to enter a number between 1 and 35 and shows the decal right under the "color" setting.
Env_Breakable
This entity creates a breakable wall/obstacle/tile. You can set the tile by using Tile/Frame. (The tiles are numbered at the "Edit Tiles" section in the menu bar.)
Env_Explode
Creates an entity which will explode when passed over if you toggle the "Movement" setting.
Env_Hurt
Creates an area such as the teamgate one where you will be hurt when you pass trough. Useful for poisoned lakes and stuff.
Env_Image
This entity is an easier version of Env_Sprite, and will make ANY magenta colors on your image transparant. It only uses JPG files.
Env_Object
Adds an object (such as a tree) to your game.
Env_Building
Adds a building of any team to your game.
Env_NPC
This entity spawns a Zombie, a Headcrab or a Snark in your game.
GENS
Gen_Particles
This entity generates little dots floating from the entity to the edges of the map, disappearing at the time you set.
Gen_Sprites
This entity does almost the same as the Gen_Particles entity, but you can change the look of the particles you spawn and the spawn rate.
Gen_Weather
This entity spawns weather effect at the intensity you choose.
Gen_FX
Generates fire, steam, smoke or wave effects on your map. Affected by Info_Storm.
FUNCS
Func_Teleport
This function allows you to choose a starting location and an ending location for a teleport.
Func_DynWall
A function where you need triggers to open and close. When you place Trigger_Use with the trigger "door" and call a Dynamic Wall "door" you are able to interact with it in the game.
Func_Message
You need a trigger to trigger this message-sending function. TriggerMove and TriggerUse should do well.
Func_GameAction
You need a Trigger_Move or any other trigger to make the game kill all the T's, CT's or load a map etc.
TRIGGERS
Trigger_Start
This trigger will trigger something on start of the game.
Trigger_Move
This trigger will trigger something when it's touched by a player.
Trigger_Hit
---< Free to create >---
Trigger_Use
This trigger will trigger something when a player interacts with it (the E-key).
Trigger_Delay
This trigger triggers something after a delay.
Trigger_Once
This trigger can only be triggered once.
原文:http://cs2d.gamebanana.com/tuts/10425