

3dmark的GT1:
每帧大概 0.5M个顶点, 4.7M个像素, 换算成60fps的话 ,得30M vertices, 300M个pixel……
这里NV的G7x完全吃瘪了。。。显得很奇怪,因为光说顶点性能,G7x也不至于差成这样。。。
或许这个benchmark场景对旧架构有明显的惩罚。。。
不过unified shader的8500GT表现正常, android平台最好的A320大概是85GT的一半,跟HD6310差不多(HD6310是80 ALU吧?我没记错吧)

场景GT2,每帧0.075M个顶点,比GT1少很多,但是像素的压力加大,每帧12.6M
如果60fps的话,差不多是5M vertices/s, 750M pixels/s
A320差不多还是8500GT的一半,跟HD6310差不多,稍微比6310好点
果然Unified shader发挥就是相对稳定啊
这次G7x都暴走了。。。
最终得分:

当然别忘记这句话:
As impressive as that would be, this is ultimately the downside of relying on these types of benchmarks to make comparisons - they fundamentally tell us how well these platforms would run the benchmark itself, not other games unfortunately.
