哥三氏吧 关注:26贴子:1,210
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std:string str = "aaa";
char *p= null;
str = str + "bbb"


IP属地:山东1楼2013-03-28 11:01回复
    ccMoveto
    ccMoveby//加
    // ccmoveto *moveto = ccMoveTo::create (3.0f,cpp(size.width/2,size.height/2));
    //sp->runAction(moveto);
    ccRoateBy//旋转
    //CCRoateBy *roateby = CCRoateBy::create(5.0f,360.0f);
    //CCRepeateForver *repeat = CCRepeateForever::create(roateby);//重复调用
    舒缓动作CCEaseAction
    // ccmoveto *moveto = ccMoveTo::create (3.0f,cpp(size.width/2,size.height/2));
    //CCEaseInout *ease = CCEaseInout create::(moveto,3.0f)
    //sp->runAction(ease);
    ////(CCMoveTo *move = [CCMoveTo ])
    动作序列-CCSequenece
    CCTintInTo *tin1 = CCTinitInTo::create(4.0f,255,0,0);
    CCTintInTo *tin2 = CCTinitInTo::create(4.0f,0,0,255);
    CCTintInTo *tin3 = CCTinitInTo::create(4.0f,0,255,0);
    //CCSequence *seq = (CCSequence *)CCSequence::create(tin1,tin2,tin3,NULL);//返回类型 CCFiniteTime
    直接用基类
    CCFiniteTimeAction *seq = CCSequence::create(tin1,tin2,tin3,NULL);
    sp->runAction(seq);
    即时动作-CCCallFunc动作
    回调函数
    /*CCallFunc ::create (this,callfunc_selector(ActionSequence2::callback1));
    CCallFuncN ::create (this,callfunc_selector(ActionSequence2::callback2));
    CCallFuncND ::create (this,callfunc_selector(ActionSequence2::callback3)(void *)0xbebabeba);
    void callback1();
    void callback2(CCNode* sender);
    void callback3(CCNode* sender,void *data)
    */
    ccmoveto *moveto = ccMoveTo::create (3.0f,cpp(size.width/2,size.height/2));
    CCAllFunc *fun = CCallFuncN ::create (this,callfunc_selector(ActionSequence2::callback2));
    CCSwquence *seq = ...
    声明callback2
    实现


    IP属地:山东2楼2013-03-28 13:47
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