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【人因】了解人因 学习人因

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1楼2013-01-13 13:11回复
    发信人: wukezh (wukezh), 信区: ParttimeJobPost
    标 题: 清华大学人因所招募用户试验被试(40分钟40块钱报酬)
    发信站: 水木社区 (Thu Dec 13 12:10:01 2012), 站内
    大家好!
    清华大学工业工程系人因与工效学研究所将开展交互系统人机界面用户试验,欢迎大家参加,谢谢!
    【试验内容】在计算机上完成一系列决策
    【持续时间】约30-40分钟
    【试验时间】12月19日(周三)下午,或12月20日(周四)下午
    【报酬】40元现金
    【人数】48人
    【地点】清华大学舜德楼512机房
    【要求】
    清华大学在校本科生或研究生(包括硕士和博士)。
    实验材料是英文,要求基本的英文阅读水平。
    有责任心能认真完成实验。
    【报名方式】
    发送邮件到swobi1@gmx.de,请用英文注明姓名、性别、专业、19日和20日下午不能够参加试验的时间段。
    我们会根据您的情况与您协调试验时间,非常感谢您的参与!


    2楼2013-01-13 13:27
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      关于清华大学人因与工效学研究所
      公司行业: 学术/科研
      公司类型: 事业单位
      公司规模: 500-999人
      公司地址: 清华大学舜德楼南524B
      联系人:陈翠玲
      联系电话:010-62781165
      公司简介:
      人因与工效学研究所研究人类与机器、环境之间交互作用,包括生活和工作中的“人”与工具、设备、机器及周围环境之间的关系。其目的是改善人们所常使用的器物与其所处的周围环境,使人的能力、本能极限和需求之间能有更好的配合。


      3楼2013-01-13 13:28
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        6楼2013-01-13 13:47
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          7楼2013-01-26 13:20
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            清华还有OR项目 我们开始弄 以及联系一下 估计在三月10号以后开始吧


            8楼2013-02-23 16:31
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              International Journal of Industrial Ergonomics
              Applied Ergonomics


              9楼2013-03-02 18:16
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                occupational safety ergonomics factor identification


                10楼2013-03-02 20:26
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                  OSHA The Occupational Safety and Health Administration (OSHA)


                  11楼2013-03-02 20:29
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                    http://www.apple.com.cn/supplierresponsibility/pdf/Apple_SR_2012_Progress_Report.pdf
                    OCCUPATIONAL HEALTH AND SAFETY-ERGONOMICS IMPROVEMENT
                    貌似是美国那边专门有个协会在管这个事儿
                    然后苹果每年都有发 apple supplier responsibility 的相应的报告呀
                    我这里有前两年的progress report
                    先给你吧
                    那个OSHA协会应该有检查要求 我去看看
                    2011 progress report
                    http://images.apple.com/supplierresponsibility/pdf/Apple_SR_2011_Progress_Report.pdf
                    2012 progress report


                    12楼2013-03-02 20:55
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                      人因wiki
                      Human factors and ergonomicsFrom Wikipedia, the free encyclopedia
                      Human Factors and Ergonomics (HF&E) is a multidisciplinary field incorporating contributions from psychology, engineering, industrial design, graphic design,statistics, operations research and anthropometry. In essence it is the study of designing equipment and devices that fit the human body and its cognitiveabilities. The two terms "human factors" and "ergonomics" are essentially synonymous.[1][2]
                      The International Ergonomics Association defines ergonomics or human factors as follows:[2]Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design in order to optimize human well-being and overall system performance.
                      HF&E is employed to fulfill the goals of health and safety and productivity. It is relevant in the design of such things as safe furniture and easy-to-use interfaces to machines and equipment. Proper ergonomic design is necessary to prevent repetitive strain injuries and other musculoskeletal disorders, which can develop over time and can lead to long-term disability.
                      Human factors and ergonomics is concerned with the "fit" between the user, equipment and their environments. It takes account of the user's capabilities and limitations in seeking to ensure that tasks, functions, information and the environment suit each user.
                      To assess the fit between a person and the used technology, human factors specialists or ergonomists consider the job (activity) being done and the demands on the user; the equipment used (its size, shape, and how appropriate it is for the task), and the information used (how it is presented, accessed, and changed). Ergonomics draws on many disciplines in its study of humans and their environments, including anthropometry, biomechanics, mechanical engineering, industrial engineering, industrial design, information design, kinesiology, physiology, and psychology.Contents [hide]
                      1 Etymology
                      2 History of the field
                      3 HF&E organizations
                      3.1 Related organizations
                      4 Specializations
                      5 Applications
                      6 Practitioners
                      7 Methods
                      7.1 Weaknesses of HF&E methods
                      8 See also
                      9 References
                      10 Further reading
                      11 External links
                      [edit]EtymologyErgonomics: the science of designing user interaction with equipment and workplaces to fit the user.
                      The term ergonomics, from Greek Έργον, meaning "work", and Νόμος, meaning "natural laws", first entered the modern lexicon when Wojciech Jastrzębowski used the word in his 1857 article Rys ergonomji czyli nauki o pracy, opartej na prawdach poczerpniętych z Nauki Przyrody (The Outline of Ergonomic; i.e. Science of Work, Based on the Truths Taken from the Natural Science).[3] The introduction of the term to the English lexicon is widely attributed to British psychologist Hywel Murrell, at the 1949 meeting at the UK's Admiralty, which led to the foundation of The Ergonomics Society. He used it to encompass the studies in which he had been engaged during and after the World War II.[4]
                      The expression human factors is a North American term which has been adopted to emphasise the application of the same methods to non work-related situations. A "human factor" is a physical or cognitive property of an individual or socialbehavior specific to humans that may influence the functioning of technological systems. The terms "human factors" and "ergonomics" are essentially synonymous.[1][edit]History of the field


                      13楼2013-03-02 20:58
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                        The foundations of the science of ergonomics appear to have been laid within the context of the culture of Ancient Greece. A good deal of evidence indicates that Greek civilization in the 5th century BC used ergonomic principles in the design of their tools, jobs, and workplaces. One outstanding example of this can be found in the description Hippocrates gave of how a surgeon's workplace should be designed and how the tools he uses should be arranged.[5] The archaeological record also shows that the early Egyptian dynasties made tools and household equipment that illustrated ergonomic principles. It is therefore questionable whether the claim by Marmaras, et al., regarding the origin of ergonomics, can be justified.[6]
                        In the 19th century, Frederick Winslow Taylor pioneered the "scientific management" method, which proposed a way to find the optimum method of carrying out a given task. Taylor found that he could, for example, triple the amount of coal that workers were shoveling by incrementally reducing the size and weight of coal shovels until the fastest shoveling rate was reached.[7] Frank and Lillian Gilbreth expanded Taylor's methods in the early 1900s to develop the "time and motion study". They aimed to improve efficiency by eliminating unnecessary steps and actions. By applying this approach, the Gilbreths reduced the number of motions in bricklaying from 18 to 4.5, allowing bricklayers to increase their productivity from 120 to 350 bricks per hour.[7]
                        Prior to World War I the focus of aviation psychology was on the aviator himself, but the war shifted the focus onto the aircraft, in particular, the design of controls and displays, the effects of altitude and environmental factors on the pilot. The war saw the emergence of aeromedical research and the need for testing and measurement methods. Studies on driver behaviour started gaining momentum during this period, as Henry Ford started providing millions of Americans with automobiles. Another major development during this period was the performance of aeromedical research. By the end of World War I, two aeronautical labs were established, one at Brooks Airforce Base, Texas and the other at Wright field outside of Dayton, Ohio. Many tests were conducted to determine which characteristic differentiated the successful pilots from the unsuccessful ones. During the early 1930s, Edwin Link developed the first flight simulator. The trend continued and more sophisticated simulators and test equipment were developed. Another significant development was in the civilian sector, where the effects of illumination on worker productivity were examined. This led to the identification of the Hawthorne Effect, which suggested that motivational factors could significantly influence human performance.[7]
                        World War II marked the development of new and complex machines and weaponry, and these made new demands on operators' cognition. it was no longer possible to adopt the Tayloristic principle of matching individuals to preexisting jobs. Now the design of equipment had to take into account human limitations and take advantage of human capabilities. The decision-making, attention, situational awareness and hand-eye coordination of the machine's operator became key in the success or failure of a task. There was a lot of research conducted to determine the human capabilities and limitations that had to be accomplished. A lot of this research took off where the aeromedical research between the wars had left off. An example of this is the study done by Fitts and Jones (1947), who studied the most effective configuration of control knobs to be used in aircraft cockpits. A lot of this research transcended into other equipment with the aim of making the controls and displays easier for the operators to use. The entry of the terms "human factors" and "ergonomics" into the modern lexicon date from this period. It was observed that fully functional aircraft, flown by the best-trained pilots, still crashed. In 1943 Alphonse Chapanis, a lieutenant in the U.S. Army, showed that this so-called "pilot error" could be greatly reduced when more logical and differentiable controls replaced confusing designs in airplane cockpits. After the war, the Army Air Force published 19 volumes summarizing what had been established from research during the war.[7]
                        I


                        14楼2013-03-02 20:58
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                          In the decades since World War II, HF&E has continued to flourish and diversify. Work by Elias Porter and others within the RAND Corporation after WWII extended the conception of HF&E. "As the thinking progressed, a new concept developed—that it was possible to view an organization such as an air-defense, man-machine system as a single organism and that it was possible to study the behavior of such an organism. It was the climate for a breakthrough."[8] In the initial 20 years after the World War II, most activities were done by the "founding fathers": Alphonse Chapanis, Paul Fitts, and Small.[citation needed]
                          The beginning of The Cold War led to a major expansion of Defense supported research laboratories. Also, many labs established during WWII started expanding. Most of the research following the war was military-sponsored. Large sums of money were granted to universities to conduct research. The scope of the research also broadened from small equipments to entire workstations and systems. Concurrently, a lot of opportunities started opening up in the civilian industry. The focus shifted from research to participation through advice to engineers in the design of equipment. After 1965, the period saw a maturation of the discipline. The field has expanded with the development of the computer and computer applications.[7]
                          The Space Age created new human factors issues such as weightlessness and extreme g-forces. Tolerance of the harsh environment of space and its effects on the mind and body were widely studied[citation needed]
                          The dawn of the Information Age has resulted in the related field of human–computer interaction (HCI). Likewise, the growing demand for and competition amongconsumer goods and electronics has resulted in more companies including human factors in product design.[edit]HF&E organizations
                          Formed in 1946 in the UK, the oldest professional body for human factors specialists and ergonomists is The Institute of Ergonomics and Human Factors, formally known as The Ergonomics Society.
                          The Human Factors and Ergonomics Society (HFES) was founded in 1957. The Society's mission is to promote the discovery and exchange of knowledge concerning the characteristics of human beings that are applicable to the design of systems and devices of all kinds.
                          The International Ergonomics Association (IEA) is a federation of ergonomics and human factors societies from around the world. The mission of the IEA is to elaborate and advance ergonomics science and practice, and to improve the quality of life by expanding its scope of application and contribution to society. As of September 2008, the International Ergonomics Association has 46 federated societies and 2 affiliated societies.[edit]Related organizations
                          The Institute of Occupational Medicine (IOM) was founded by the coal industry in 1969, from the outset the IOM employed ergonomics staff to apply ergonomics principles to the design of mining machinery and environments. To this day, the IOM continues ergonomics activities, especially in the fields of musculoskeletal disorders; heat stress and the ergonomics of personal protective equipment (PPE). Like many in occupational ergonomics, the demands and requirements of an ageing UK workforce are a growing concern and interest to IOM ergonomists.


                          15楼2013-03-02 20:58
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                            Subjects-in-tandem: Two subjects are asked to work concurrently on a series of tasks while vocalizing their analytical observations. This is observed by the researcher, and can be used to discover usability difficulties. This process is usually recorded.[citation needed]
                            Surveys and Questionnaires: A commonly used technique outside of Human Factors as well, surveys and questionnaires have an advantage in that they can be administered to a large group of people for relatively low cost, enabling the researcher to gain a large amount of data. The validity of the data obtained is, however, always in question, as the questions must be written and interpreted correctly, and are, by definition, subjective. Those who actually respond are in effect self-selecting as well, widening the gap between the sample and the population further.[20]
                            Task analysis: A process with roots in activity theory, task analysis is a way of systematically describing human interaction with a system or process to understand how to match the demands of the system or process to human capabilities. The complexity of this process is generally proportional to the complexity of the task being analyzed, and so can vary in cost and time involvement. It is a qualitative and observational process. Best used early in the design process.[20]
                            Think aloud protocol: Also known as "concurrent verbal protocol", this is the process of asking a user to execute a series of tasks or use technology, while continuously verbalizing their thoughts so that a researcher can gain insights as to the users' analytical process. Can be useful for finding design flaws that do not affect task performance, but may have a negative cognitive affect on the user. Also useful for utilizing experts in order to better understand procedural knowledge of the task in question. Less expensive than focus groups, but tends to be more specific and subjective.[21]
                            User analysis: This process is based around designing for the attributes of the intended user or operator, establishing the characteristics that define them, creating a persona for the user. Best done at the outset of the design process, a user analysis will attempt to predict the most common users, and the characteristics that they would be assumed to have in common. This can be problematic if the design concept does not match the actual user, or if the identified are too vague to make clear design decisions from. This process is, however, usually quite inexpensive, and commonly used.[20]
                            "Wizard of Oz": This is a comparatively uncommon technique but has seen some use in mobile devices. Based upon the Wizard of Oz experiment, this technique involves an operator who remotely controls the operation of a device in order to imitate the response of an actual computer program. It has the advantage of producing a highly changeable set of reactions, but can be quite costly and difficult to undertake


                            16楼2013-03-02 21:07
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                              The International Society of Automotive Engineers (SAE) is a professional organization for mobility engineering professionals in the aerospace, automotive, and commercial vehicle industries. The Society is a standards development organization for the engineering of powered vehicles of all kinds, including cars, trucks, boats, aircraft, and others. The Society of Automotive Engineers has established a number of standards used in the automotive industry and elsewhere. It encourages the design of vehicles in accordance with established Human Factors principles. It is one the most influential organizations with respect to Ergonomics work in Automotive design. This society regularly holds conferences which address topics spanning all aspects of Human Factors/Ergonomics.[citation needed][edit]Specializations
                              Specializations within this field include visual ergonomics, cognitive ergonomics, usability, human–computer interaction, and user experience engineering. New terms are being generated all the time. For instance, “user trial engineer” may refer to a human factors professional who specialises in user trials.[citation needed] Although the names change, human factors professionals apply an understanding of human factors to the design of equipment, systems and working methods in order to improve comfort, health, safety, and productivity.
                              According to the International Ergonomics Association within the discipline of ergonomics there exist domains of specialization:
                              Physical ergonomics is concerned with human anatomy, and some of the anthropometric, physiological and bio mechanical characteristics as they relate to physical activity.[2]
                              Cognitive ergonomics is concerned with mental processes, such as perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system. (Relevant topics include mental workload, decision-making, skilled performance, human-computer interaction, human reliability, work stress and training as these may relate to human-system and Human-Computer Interaction design.)[2]
                              Organizational ergonomics is concerned with the optimization of socio-technical systems, including their organizational structures, policies, and processes. (Relevant topics include communication, crew resource management, work design, design of working times, teamwork, participatory design, community ergonomics, cooperative work, new work programs, virtual organizations, telework, and quality management.)[2]
                              Environmental ergonomics is concerned with human interaction with the environment. The physical environment is characterized by climate, temperature, pressure, vibration, light.[9]
                              There are more than twenty technical subgroups within the Human Factors and Ergonomics Society(HFES), which indicates the range of applications for ergonomics.[10][edit]Applications
                              Human factors issues arise in simple systems and consumer products as well. Some examples include cellular telephones and other hand held devices that continue to shrink yet grow more complex (a phenomenon referred to as "creeping featurism"), millions of VCRs blinking "12:00" across the world because very few people can figure out how to program them, or alarm clocks that allow sleepy users to inadvertently turn off the alarm when they mean to hit 'snooze'. A user-centered design (UCD), also known as a systems approach or the usability engineering life cycle aims to improve the user-system. Ergonomic principles have been widely used in the design of both consumer and industrial products. Past examples include screwdriver handles made with serrations to improve finger grip, and use of soft thermoplastic elastomers to increase friction between the skin of the hand and the handle surface.[citation needed]
                              I


                              17楼2013-03-02 21:07
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