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[初级教程] 创建一个新阵营

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首先你需要创建一个新阵营.这些都是py哦。
=====================================================================
打开module_factions.
找到如下:
("culture_6", "{!}culture_6", 0, 0.9, [], []),
在下面添加:
("culture_7", "{!}culture_7", 0, 0.9, [], []),
然后,
找到如下:
("kingdom_6", "Sarranid Sultanate", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0xDDDD33),
下面添加:
("kingdom_7", "YourFactionName", 0, 0.9, [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.02),("mountain_bandits", -0.05),("forest_bandits", -0.05)], [], 0x254117),
注: 0x254117 是阵营颜色.
============================================================================================================
现在打开你的 module_scripts .
找到下面一个段落:
(faction_set_slot, "fac_culture_6", slot_faction_town_walker_male_troop, "trp_sarranid_townsman"),
(faction_set_slot, "fac_culture_6", slot_faction_town_walker_female_troop, "trp_sarranid_townswoman"),
(faction_set_slot, "fac_culture_6", slot_faction_village_walker_male_troop, "trp_sarranid_townsman"),
(faction_set_slot, "fac_culture_6", slot_faction_village_walker_female_troop, "trp_sarranid_townswoman"),
(faction_set_slot, "fac_culture_6", slot_faction_town_spy_male_troop, "trp_spy_walker_1"),
(faction_set_slot, "fac_culture_6", slot_faction_town_spy_female_troop, "trp_spy_walker_2"),
下面添加:
(faction_set_slot, "fac_culture_7", slot_faction_town_walker_male_troop, "trp_town_walker_1"),
(faction_set_slot, "fac_culture_7", slot_faction_town_walker_female_troop, "trp_town_walker_2"),
(faction_set_slot, "fac_culture_7", slot_faction_village_walker_male_troop, "trp_village_walker_1"),
(faction_set_slot, "fac_culture_7", slot_faction_village_walker_female_troop, "trp_village_walker_2"),
(faction_set_slot, "fac_culture_7", slot_faction_town_spy_male_troop, "trp_spy_walker_1"),
(faction_set_slot, "fac_culture_7", slot_faction_town_spy_female_troop, "trp_spy_walker_2"),
注:上面的例子是复制了斯瓦迪亚的代码.
然后,
找到如下段落:
(faction_set_slot, "fac_kingdom_6", slot_faction_culture, "fac_culture_6"),
(faction_set_slot, "fac_kingdom_6", slot_faction_leader, "trp_kingdom_6_lord"),
(troop_set_slot, "trp_kingdom_6_lord", slot_troop_renown, 1200),
并在下面添加:
(faction_set_slot, "fac_kingdom_7", slot_faction_culture, "fac_culture_7"),
(faction_set_slot, "fac_kingdom_7", slot_faction_leader, "trp_kingdom_7_lord"),
(troop_set_slot, "trp_kingdom_7_lord", slot_troop_renown, 1200),


IP属地:法国1楼2012-11-03 22:37回复
    现在你需要添加国王和骑士(领主).
    打开你的 module_troops.
    先找如下代码:
    ["kingdom_6_lord", "Sultan Hakim", "Hakim", tf_hero, 0,reserved, fac_kingdom_6,[itm_warhorse_sarranid, itm_mamluke_mail, itm_sarranid_boots_c, itm_sarranid_mail_coif, itm_mail_mittens, itm_sarranid_cavalry_sword, itm_tab_shield_small_round_c], knight_attrib_3,wp(220),knight_skills_4|knows_trainer_5, 0x0000000a4b103354189c71d6d386e8ac00000000001e24eb0000000000000000, rhodok_face_old_2],
    随后照样添加:
    ["kingdom_7_lord", "King YourName", "YourName", tf_hero, 0,reserved, fac_kingdom_7,[itm_charger, itm_rich_outfit, itm_blue_hose, itm_plate_boots, itm_plate_armor, itm_gauntlets, itm_bastard_sword_b, itm_tab_shield_heater_cav_b, itm_great_helmet], knight_attrib_5,wp(220),knight_skills_5|knows_trainer_5, 0x0000000f45041105241acd2b5a66a86900000000001e98310000000000000000,swadian_face_older_2],
    注: 这个代码是复制了斯瓦迪亚国王的代码. 还有 0x0000000f45041105241acd2b5a66a86900000000001e98310000000000000000 是容貌代码.
    这就是你阵营的国王了!
    照搬上面的,找:
    ["knight_6_20", "Emir Biliya", "Biliya", tf_hero, 0, reserved, fac_kingdom_6, [itm_warhorse_sarranid, itm_sarranid_cavalry_robe, itm_sarranid_boots_c, itm_sarranid_boots_c, itm_sarranid_veiled_helmet, itm_lance, itm_sarranid_cavalry_sword, itm_tab_shield_small_round_c], knight_attrib_5,wp(240),knight_skills_5|knows_trainer_6, 0x00000001bd0040c0281a899ac956b94b00000000001ec8910000000000000000, rhodok_face_older_2],
    在下面添加:
    ["knight_7_1", "Lord YourName", "YourName", tf_hero, 0, reserved, fac_kingdom_7, [itm_warhorse, itm_nobleman_outfit, itm_coat_of_plates, itm_leather_boots, itm_splinted_leather_greaves, itm_flat_topped_helmet, itm_gauntlets, itm_bastard_sword_b, itm_tab_shield_heater_d], knight_attrib_5,wp(260),knight_skills_5|knows_trainer_3, 0x000000002900200436db6d86db6db6db00000000001db6db0000000000000000, swadian_face_young_2 ],
    注: 0x000000002900200436db6d86db6db6db00000000001db6db0000000000000000 是DIY的.
    这就是你的领主!前缀为“itm”的是物品代码.所以这些物品会被添加到游戏中。技能代码在最后一行.
    =========================================================================================================
    嗯,,,你创建了一个阵营,现在你需要的是兵种!
    打开 module_troops.
    这里,兵种的添加是随心所欲的,纯属DIY . 这里呢,我复制的是“斯瓦迪亚新兵”的代码.
    先找到这段:
    ["relative_of_merchants_end","relative_of_merchants_end","relative_of_merchants_end",tf_hero, 0,0, fac_commoners,[],def_attrib|level(2),wp(20),knows_inventory_management_10,0],
    在下面添加上你复制的代码,
    这是我的:
    ["swadian_recruit","Swadian Recruit","Swadian Recruits",tf_guarantee_armor,0,0,fac_kingdom_1,
    [itm_scythe,itm_hatchet,itm_pickaxe,itm_club,itm_stones,itm_tab_shield_heater_a,itm_leather_cap,itm_felt_hat,itm_felt_hat,
    itm_shirt,itm_coarse_tunic,itm_leather_apron,itm_nomad_boots,itm_wrapping_boots],
    


    IP属地:法国2楼2012-11-03 22:37
    回复
      2025-06-17 09:50:58
      广告
      def_attrib|level(4),wp(60),knows_common,swadian_face_younger_1, swadian_face_middle_2],
      注: 确保最后的阵营写的是: fac_kingdom_7 !
      现在你可以随意修改了.这是我的DIY兵种.
      ["nord_champion","Nord Champion","Nord Champion",tf_guarantee_armor,0,0,fac_kingdom_7,
      [itm_scythe,itm_hatchet,itm_pickaxe,itm_club,itm_stones,itm_tab_shield_heater_a,itm_leather_cap,itm_felt_hat,itm_felt_hat,
      itm_shirt,itm_coarse_tunic,itm_leather_apron,itm_nomad_boots,itm_wrapping_boots],
      def_attrib|level(4),wp(60),knows_common,swadian_face_younger_1, swadian_face_middle_2],
      注: 如果你想升级兵种, 先确保你有至少两个兵种. 然后在 module_troops 最下面添加代码: upgrade(troops,"trp_nord_champion","trp_nord_is_awesome" 这俩兵种是我的例子.
      还有~
      你需要 信使,乱军,和卫兵.........
      所以,还复制类同的代码;我照旧复制斯瓦迪亚的.
      ["swadian_messenger","Swadian Messenger","Swadian Messengers",tf_mounted|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_gloves|tf_guarantee_horse|tf_guarantee_ranged,0,0,fac_kingdom_1,
      [itm_sword_medieval_a,itm_leather_jerkin,itm_leather_boots,itm_courser,itm_leather_gloves,itm_light_crossbow,itm_bolts],
      str_7 | agi_21 | int_4 | cha_4|level(25),wp(130),knows_common|knows_riding_7|knows_horse_archery_5,swadian_face_young_1, swadian_face_old_2],
      ["swadian_deserter","Swadian Deserter","Swadian Deserters",tf_guarantee_ranged|tf_guarantee_boots|tf_guarantee_armor,0,0,fac_deserters,
      [itm_bolts,itm_light_crossbow,itm_hunting_crossbow,itm_dagger,itm_club,itm_voulge,itm_wooden_shield,itm_leather_jerkin,itm_padded_cloth,itm_hide_boots,itm_padded_coif,itm_nasal_helmet,itm_footman_helmet],
      def_attrib|level(14),wp(80),knows_common|knows_riding_2|knows_ironflesh_1,swadian_face_young_1, swadian_face_old_2],
      ["swadian_prison_guard","Prison Guard","Prison Guards",tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_kingdom_1,
      [itm_awlpike,itm_pike,itm_great_sword,itm_morningstar,itm_sword_medieval_b,itm_tab_shield_heater_c,itm_coat_of_plates,itm_plate_armor,itm_plate_boots,itm_guard_helmet,itm_helmet_with_neckguard,itm_bascinet,itm_guard_helmet,itm_leather_gloves],
      def_attrib|level(25),wp(130),knows_common|knows_shield_3|knows_ironflesh_3|knows_power_strike_3,swadian_face_young_1, swadian_face_old_2],
      ["swadian_castle_guard","Castle Guard","Castle Guards",tf_guarantee_shield|tf_guarantee_boots|tf_guarantee_armor|tf_guarantee_helmet,0,0,fac_kingdom_1,
      [itm_awlpike,itm_pike,itm_great_sword,itm_morningstar,itm_sword_medieval_b,itm_tab_shield_heater_c,itm_tab_shield_heater_d,itm_coat_of_plates,itm_plate_armor,itm_plate_boots,itm_guard_helmet,itm_helmet_with_neckguard,itm_bascinet,itm_guard_helmet,itm_leather_gloves],
      def_attrib|level(25),wp(130),knows_common|knows_shield_3|knows_ironflesh_3|knows_power_strike_3,swadian_face_young_1, swadian_face_old_2],
      然后重命名,把阵营的名字换成你的阵营的名字.
      ====================================================================
      现在给你的阵营添加增援.
      打开 module_scripts.
      先找到:
      (faction_set_slot, "fac_culture_6", slot_faction_tier_5_troop, "trp_sarranid_mamluke"),
      然后再添加:
      (faction_set_slot, "fac_culture_7", slot_faction_tier_1_troop, "trp_nord_champion"),
      注: 我用的是我自定义的兵种, trp_nord_champion, 这里你需要换成你的兵种.
      


      IP属地:法国3楼2012-11-03 22:37
      回复
        现在你需要激活他们!
        打开 module_scripts.
        先找到这一段代码:
        (else_try),
        (faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_6"),
        (faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_sarranid_deserter"),
        (faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_sarranid_castle_guard"),
        (faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_sarranid_messenger"),
        (faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_sarranid_prison_guard"),
        (faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_sarranid_castle_guard"),
        (faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_6_reinforcements_a"),
        (faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_6_reinforcements_b"),
        (faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_6_reinforcements_c"),
        然后在下面继续添加:
        (else_try),
        (faction_slot_eq, ":faction_no", slot_faction_culture, "fac_culture_7"),
        (faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_yourfaction_deserter"),
        (faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_yourfaction_guard"),
        (faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_yourfaction_messenger"),
        (faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_yourfaction_prison_guard"),
        (faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_yourfaction_castle_guard"),
        (faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_7_reinforcements_a"),
        (faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_7_reinforcements_b"),
        (faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_7_reinforcements_c"),
        ================================================================================
        我想你现在应该需要一个城镇.
        打开 module_parties. 注:如果你不会创建村庄,这个城镇最近的3个村庄则会成为这个城镇的附属村庄.
        找到如下,就是最后一个城镇的代码:
        ("town_22","Bariyye", icon_town_desert|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(165, -106.7),[], 225),
        添加新城镇(注:这里是复制的帕拉汶的代码):
        ("town_23","Stronghold", icon_town|pf_town, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(176, -47),[],260),
        注: 9176, -47),[],260) 是城镇在大地图上出现的坐标!
        ============================================================================
        现在打开 module_scenes.
        这添加的都是场景,代码只是复制的作用,具体的还需要在游戏中“编辑模式”下自行修改.
        市中心:
        找到如下:
        ("town_22_center",sf_generate,"none", "none",(0,0),(100,100),-100,"0x000000025a03253200042d08000079d6000004fd00006910",
        [],[],"outer_terrain_desert"),
        在下面添加:
        ("town_23_center",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002300491830004a529000036230000312a00003653",
        [],[],"outer_terrain_plain"),
        城堡内部:
        


        IP属地:法国4楼2012-11-03 22:40
        回复

          找到如下:
          ("town_22_castle",sf_indoors, "arabian_interior_keep_a", "bo_arabian_interior_keep_a", (-100,-100),(100,100),-100,"0x00000007300005000002308c00004a840000624700004fda",
          ["exit"],["town_22_seneschal"]),
          添加:
          ("town_23_castle",sf_indoors, "interior_castle_z", "bo_interior_castle_z", (-100,-100),(100,100),-100,"0",
          ["exit"],["town_6_seneschal"]),
          酒馆:
          找到如下:
          ("town_22_tavern",sf_indoors, "interior_town_house_steppe_c", "bo_interior_town_house_steppe_c", (-100,-100),(100,100),-100,"0",
          ["exit"],[]),
          添加:
          ("town_23_tavern",sf_indoors, "interior_tavern_g", "bo_interior_tavern_g", (-100,-100),(100,100),-100,"0",
          ["exit"],[]),
          商店:
          找到如下:
          ("town_22_store",sf_indoors, "interior_town_house_steppe_d", "bo_interior_town_house_steppe_d", (-100,-100),(100,100),-100,"0",
          ["exit"],[]),
          添加:
          ("town_23_store",sf_indoors, "interior_town_house_j", "bo_interior_town_house_j", (-100,-100),(100,100),-100,"0",
          ["exit"],[]),
          竞技场:
          找到如下:
          ("town_22_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002200005000005f57b00005885000046bd00006d9c",
          [],[],"outer_terrain_desert"),
          添加:
          ("town_23_arena",sf_generate,"none", "none", (0,0),(100,100),-100,"0xa0001d9300031ccb0000156f000048ba0000361c",
          [],[],"outer_terrain_plain"),
          监狱:
          找到如下:
          ("town_22_prison",sf_indoors,"interior_prison_o", "bo_interior_prison_o", (-100,-100),(100,100),-100,"0",
          ["exit"],[]),
          添加:
          ("town_23_prison",sf_indoors,"interior_prison_e", "bo_interior_prison_e", (-100,-100),(100,100),-100,"0",
          ["exit"],[]),
          城墙:
          找到如下:
          ("town_22_walls",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e020000147600004387",
          [],[],"outer_terrain_desert"),
          随后添加:
          ("town_23_walls",sf_generate,"none", "none", (0,0),(100,100),-100,"0x00000002300015e300063d8800002757000055df00001b08",
          [],[],"sea_outer_terrain_1"),
          街道(小巷):
          先找:
          ("town_22_alley",sf_generate,"none", "none", (0,0),(100,100),-100,"0x000000025a00723200046d1b00003e0200001476000052ae",
          [],[],"outer_terrain_desert"),
          添加如下:
          ("town_23_alley",sf_generate,"none", "none", (0,0),(100,100),-100,"0x300bc5430001e0780000448a0000049f00007932",
          [],[],"outer_terrain_plain"),
          


          IP属地:法国5楼2012-11-03 22:40
          回复

            现在,你需要浏览一些东西. 进入 C:\Program Files (x86)\Mount&Blade Warband\Modules\YourMod\SceneObj. 基本上你可以直接到mod目录里点击SceneObj.
            嗯,当你进入文件夹后,你需要做如下... :
            到场景文件夹内,复制出上述步骤中的那些场景的文件.
            上一步中我复制了 Praven, p_town_6 的场景信息,所以我需要复制:
            scn_town_6_alley.sco
            scn_town_6_arena.sco
            scn_town_6_castle.sco
            scn_town_6_center.sco
            scn_town_6_prison.sco
            scn_town_6_room.sco
            scn_town_6_store.sco
            scn_town_6_tavern.sco
            scn_town_6_walls.sco
            然后将它们重命名为:
            scn_town_23_alley.sco
            scn_town_23_arena.sco
            scn_town_23_castle.sco
            scn_town_23_center.sco
            scn_town_23_prison.sco
            scn_town_23_room.sco
            scn_town_23_store.sco
            scn_town_23_tavern.sco
            scn_town_23_walls.sco
            现在你可以按照这几个步骤去添加其他城镇和城堡了!
            ======================================================================================================
            现在你需要把那个城镇给你的国王.
            打开 module_scripts
            找到这一段后:
            (call_script, "script_give_center_to_lord", "p_town_22", "trp_knight_6_3", 0),
            添加:
            (call_script, "script_give_center_to_lord", "p_town_23", "trp_kingdom_7_lord", 0),
            


            IP属地:法国6楼2012-11-03 22:41
            回复
              求楼主联系方式,我们MOD正缺程序员


              7楼2012-11-23 12:22
              回复
                保存下


                8楼2017-08-09 16:26
                回复
                  2025-06-17 09:44:58
                  广告
                  给的代码完全找不到


                  IP属地:陕西来自iPhone客户端9楼2019-02-17 07:13
                  回复
                    呱呱呱


                    IP属地:广东来自Android客户端10楼2020-08-12 00:04
                    回复
                      为什么新建的势力,国王一直不募兵也不出门


                      IP属地:安徽11楼2022-04-26 22:15
                      回复