战国全面战争吧 关注:9,313贴子:214,188

给大家发个添加兵船的方法。

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制作组制定了南船北马的策略,搞得我们这些玩秦赵的南下伐越楚很麻烦所以自个研究了个加兵船的方法。
老规矩修改前备份。


1楼2012-05-08 18:36回复
    先给大家发个国家的代码,
    ;alemanni ;匈奴
    ;burgundii ;晋国
    ;celts ;越国
    ;franks ;周朝
    ;lombardi ;赵国
    ;saxons ;燕国
    ;sassanids ;楚国
    ;huns ;扬越
    ;goths ;齐国
    ;ostrogoths ;魏国
    ;sarmatians ;宋国
    ;vandals ;中山
    ;slavs ;卫国
    ;empire_east ;秦国
    ;empire_east_rebels ;蜀国
    ;empire_west ;韩国
    ;empire_west_rebels ;吴国
    ;roxolani ;鲁国
    ;romano_british ;巴国


    2楼2012-05-08 18:37
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      2025-06-05 23:02:58
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      添加兵船,在战国全面战争 bi/data/目录下找到export_descr_unit.txt文件打开之后Alt+f 找船 然后会出现以下代码,以斗舰为例。 ;--船----------------------------------------船--------
      ;斗舰
      type doujian Liubiao
      dictionary doujian_Liubiao
      category ship
      class heavy
      voice_type Medium_1
      soldier TongYong_All, 40, 0, 1
      ship heavy warship
      attributes sea_faring
      formation 1.2, 1.8, 2.4, 2.4, 3, square
      stat_health 1, 0
      stat_pri 10, 0, no, 0, 0, melee, blade, slashing, none, 25, 1
      stat_pri_attr no
      stat_sec 0, 0, no, 0, 0, no, no, no, none, 25, 1
      stat_sec_attr no
      stat_pri_armour 5, 5, 0, flesh
      stat_sec_armour 0, 0, flesh
      stat_heat 0
      stat_ground 0, 0, 0, 0
      stat_mental 8, normal, untrained
      stat_charge_dist 30
      stat_fire_delay 0
      stat_food 60, 300
      stat_cost 2, 1900, 200, 340, 500, 1250
      ownership barbarian, carthaginian, eastern, hun, nomad, roman, empire_east 后面这段代码就是使用国家的代码,我玩的是秦国 所以在后面加 empire_east 这个是秦代码,其他的参照上面的国家代码。


      3楼2012-05-08 18:38
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        这里修改以后要在建筑队列里添加可以造船的记录,在战国全面战争 bi/data/目录下找到 export_descr_buildings.txt文件,打开之后Alt+f 找港口,会出现以下代码。以一级为例。
        building port_buildings
        {
        levels port shipwright dockyard
        {
        port requires factions { carthaginian, eastern, hun, nomad, roman, }
        {
        capability
        {
        recruit "doujian Liubiao" 0 requires factions { empire_east, }
        recruit "Mengchong wei" 0 requires factions { empire_east, }
        trade_fleet 1
        trade_base_income_bonus bonus 1
        这段代码就是造船的, recruit "Mengchong wei →这个是船的名字 " 0 requires factions { empire_east, →这个是使用国家的名字 } 这样你就可以造船了。


        4楼2012-05-08 18:38
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          让兵可以上船,在战国全面战争 bi/data/目录下找到export_descr_unit.txt 以秦矛手为例
          ;-------------------------秦--------------------------- ;矛手
          type qin_maoshou
          dictionary qin_maoshou
          category infantry
          class light
          voice_type Light_1
          soldier qin_maoshou, 60, 0, 0.9
          attributes hide_forest, hide_forest
          formation 1.2, 1.2, 2.4, 2.4, 5, square
          stat_health 1, 0
          stat_pri 6, 3, no, 0, 0, melee, simple, slashing, axe, 25 ,0.73
          stat_pri_attr light_spear
          stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
          stat_sec_attr no
          stat_pri_armour 5, 7, 0, leather
          stat_sec_armour 0, 0, flesh
          stat_heat 1
          stat_ground 1, 1, 1, 1
          stat_mental 4, low, untrained
          stat_charge_dist 30
          stat_fire_delay 0
          stat_food 30, 300
          stat_cost 1, 800, 50, 50, 80, 200
          ownership empire_east attributes hide_fores 这段代码是兵种能力,后面添加 hide_forest, 即可。记得给将卫加上否则将军上不了船。


          5楼2012-05-08 18:57
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            投石添加方法。在战国全面战争 bi/data/目录下找到export_descr_unit.txt 找投石,会出现以下代码。
            ;;投石车ok
            ;type Toushiche Liubiao
            ;dictionary Toushiche_Liubiao
            ;category siege
            ;class missile
            ;voice_type Light_1
            ;soldier Toushiche_Liubiao, 16, 3, 0.8
            ;engine SanGuo_heavy_onager
            ;attributes sea_faring
            ;formation 1.5, 1.5, 3, 3, 3, square
            ;stat_health 1, 0
            ;stat_pri 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
            ;stat_pri_attr no
            ;stat_sec 55, 1, big_boulder, 280, 30, siege_missile, blade, blunt, none, 25 ,1
            ;stat_sec_attr ap, bp, area, launching
            ;stat_pri_armour 3, 6, 0, leather
            ;stat_sec_armour 0, 0, flesh
            ;stat_heat 1
            ;stat_ground 0, 0, 0, 0
            ;stat_mental 6, normal, trained
            ;stat_charge_dist 30
            ;stat_fire_delay 0
            ;stat_food 60, 300
            ;stat_cost 2, 6100, 300, 140, 200, 1200
            ;ownership barbarian, carthaginian, eastern, hun, nomad, roman
            把那些逗号啊句号啊的去掉就KO像下面的这个。
            ;投石车ok
            type Toushiche Liubiao
            dictionary Toushiche_Liubiao
            category siege
            class missile
            voice_type Light_1
            soldier Toushiche_Liubiao, 16, 3, 0.8
            engine SanGuo_heavy_onager
            attributes sea_faring
            formation 1.5, 1.5, 3, 3, 3, square
            stat_health 1, 0
            stat_pri 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
            stat_pri_attr no
            stat_sec 55, 1, big_boulder, 280, 30, siege_missile, blade, blunt, none, 25 ,1
            stat_sec_attr ap, bp, area, launching
            stat_pri_armour 3, 6, 0, leather
            stat_sec_armour 0, 0, flesh
            stat_heat 1
            stat_ground 0, 0, 0, 0
            stat_mental 6, normal, trained
            stat_charge_dist 30
            stat_fire_delay 0
            stat_food 60, 300
            stat_cost 2, 6100, 300, 140, 200, 1200
            ownership empire_east


            6楼2012-05-08 18:58
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              然后再在战国全面战争 bi/data/目录下找到descr_model_battle.txt Alt+f 找投石,出现以下代码。 ;投石车
              type Toushiche_Liubiao
              skeleton fs_dagger
              indiv_range 40
              texture ostrogoths, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture goths, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture sarmatians, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture empire_east, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture empire_east_rebels, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture sassanids, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture lombardi, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture saxons, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture burgundii, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture franks, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              texture empire_west, bi/data/models_unit/sanguo/textures/toushibing_all.tga
              model_flexi bi/data/models_unit/sanguo/toushibing_all.cas, 15
              model_flexi bi/data/models_unit/sanguo/toushibing_all1.cas, 30
              model_flexi bi/data/models_unit/sanguo/toushibing_all2.cas, 40
              model_flexi bi/data/models_unit/sanguo/toushibing_all3.cas, max
              model_sprite ostrogoths, 60.0, bi/data/sprites/lombardi_Toushiche_Liubiao_sprite.spr
              model_sprite goths, 60.0, bi/data/sprites/goths_Toushiche_Liubiao_sprite.spr
              model_sprite sarmatians, 60.0, bi/data/sprites/sarmatians_Toushiche_Liubiao_sprite.spr
              model_sprite empire_east, 60.0, bi/data/sprites/empire_east_Toushiche_Liubiao_sprite.spr
              model_sprite empire_east_rebels, 60.0, bi/data/sprites/empire_east_Toushiche_Liubiao_sprite.spr
              model_sprite sassanids, 60.0, bi/data/sprites/sassanids_Toushiche_Liubiao_sprite.spr
              model_sprite lombardi, 60.0, bi/data/sprites/lombardi_Toushiche_Liubiao_sprite.spr
              model_sprite saxons, 60.0, bi/data/sprites/saxons_Toushiche_Liubiao_sprite.spr
              model_sprite burgundii, 60.0, bi/data/sprites/burgundii_Toushiche_Liubiao_sprite.spr
              model_sprite franks, 60.0, bi/data/sprites/franks_Toushiche_Liubiao_sprite.spr
              model_sprite empire_west, 60.0, bi/data/sprites/empire_west_Toushiche_Liubiao_sprite.spr
              model_tri 400, 0.5f, 0.5f, 0.5f
              =================================================================================
              texture empire_west, bi/data/models_unit/sanguo/textures/toushibing_all.tga model_sprite empire_west, 60.0, bi/data/sprites/empire_west_Toushiche_Liubiao_sprite.spr 上面两个一定要写 不写会跳出。最后就参照上面的加入队列吧。


              7楼2012-05-08 18:59
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                坐等


                8楼2012-05-08 19:46
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                  2025-06-05 22:56:58
                  广告
                  @殷商悲歌 试验下
                  


                  9楼2012-05-08 19:48
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                    自己试验下撒。怎么老是让我当试验品


                    10楼2012-05-08 20:01
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                      玩了这么久没被弹出过。


                      来自手机贴吧11楼2012-05-08 20:12
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                        太复杂了, 俺还是慢慢打过去吧。 以我这头脑, 基本就告别造船了


                        IP属地:河北12楼2012-05-08 20:54
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                          回复10楼: 能者多劳


                          来自Android客户端13楼2012-05-08 20:55
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                            这个是投石的,刚刚玩秦国还没有能造港口的城市。打到了给大家发真相图。


                            14楼2012-05-08 20:58
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                              2025-06-05 22:50:58
                              广告
                              另外还有个人从1.42改过来适合1.43的秦商鞅变法初始就有,要得可以留邮箱。


                              来自手机贴吧15楼2012-05-08 21:13
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