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GemCraft chapter 2的最新消息 吧里貌似很冷啊~~~

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IP属地:河北1楼2011-12-23 23:52回复
    原文:
    译文在下面
    GemCraft 2 first screenshot + Happy holidays! Posted on December 16, 2011 by Peter A small holiday gift: Here is the very first screenshot of the upcoming GemCraft chapter 2!
    I plan to write a series of blogosts going through the new features of GC2 one by one in detais as the development advances next year, for now in a nutshell of what you can already see in this shot (please note, everything can change yet, many things (plants, path) will surely do, nothing’s final):
    Screen size increased from 800×600 to 900×600
    Stage size changed from 20×17 to 21×16 tiles, from 33×33 to 34×34 pixels
    New options button
    New monster system: monstes can have any mixture of a wide range of abilities, like increased speed, armor, healing self or others, spawning monsters, and many more
    Battle events (currently running under the working name “sparks”): in the bar next to the wave stones, various events arrive as you slay the monsters (sparks trigger by kills, not time, so you can haste them with summoning). These events can give either bonuses (more mana, damage bonus, double summon), or can get you into trouble (monster beacons, weakened gems)
    Revised gem system: there will be 9 gem types, including black and white (lime was the most problematic to distinguish from green and yellow, so it’s gone), mana gain is blue now, poison gems will also slow healing (yes, monsters will heal over time…)
    Revised gem shapes and coloring of mixed type gems
    9x speed button (you’ll have pause and 1x speed for micromanagement, 3x speed for “normal” and the new 9x speed for real fast forward, time will flow as you want it)
    Shrines will get back to their original special status, they won’t be buildable (at least not with the basic spell buttons)
    One click gem creation – click on a gem type button and the gem is instanly created. You can set the gem grade any time (left side of inventory), gems will automatically created with the selected (or the highest affordable) grade. Gem grade availability marker (right side of inventory) will tell you what grade you can afford.
    See how much xp you will earn in real time, plus track your battle performance xp bonuses by rolling over the xp field (the old flawed battle amulets system is gone, GC2 will reward you with more xp if you perfrom better (more summons, more mana gathered, longer kill chains), and not by forcing you to do repetitive tasks like building 10 towers)
    No more mana pool cap – if you fill the mana bar, it will extend automatically and reward you with a higher mana replenish bonus, instead of punishing you by wasting your overflown mana and costy mana pool extensions
    The empty space at right side of the header will give room to various spells, curse and bonus markers, and maybe even an undo button for the before-first-wave construction phase
    And finally, I have some other good news:
    Showing thousnads of monsters was a big problem in GCL and previous chapters, but I’ve made a solution and the first test results are promising. What I tried is, when monsters are very crowded, not all of them will be drawn on the screen, only 7 per tile. I was afraid it wuold be very disturbing with blinking monsters being switched on and off as they flow over the path, but it’s not that bad at all, and the game runs much smoother. On a core i7, the game was still playable with 3000 monsters running around. The summoning system will go through some changes too, making monsters rather tougher than rapidly increasing their numbers, making summoning still rewarding while at the same time less demanding on the cpu. I guess that’s all for this year. Thank you for your support all year long – all the purchases of GCL’s premium edition, the suggestions and wishes for GC2, and spreading the word about our games! Have a great holiday season, see you in 2012!
    原文地址:http://gameinabottle.com/blog/2011/12/gemcraft-2-first-screenshot-happy-holidays/


    IP属地:河北2楼2011-12-23 23:55
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      2025-05-28 20:36:40
      广告
      译文:
      一个小小的圣诞礼物:这是即将到来的宝石争霸第二章的首张截图!

      我计划明年用一系列的博文把开发进展逐个写出来,现在只能通过这张截图展示个大概情况(请注意,所有东西仍然是可以改动的,很多东西(植物,路线)将来肯定会(更改——译者),没有什么是既定的):
      屏幕尺寸从800×600扩展到了900×600
      战场尺寸由20×17改变为21×16块,像素由33×33改为34×34
      新的设置按钮
      新的怪物系统:怪物可以拥有任何从大范围混合的能力,例如提升速度,护甲,回复或者其他,产下怪物,等等
      战场事件(现在运行的规则叫做"sparks"):在那个挨着波次石头的条上,各种事件会在你杀怪的同时到来(sparks被杀怪数量触发,而不是时间,所以你可以通过召唤(砸波次石——译者)让它们提早到来)。这些事件可以给出奖励(更多的魔法值,伤害加成,双倍召唤),或者给你带来麻烦(怪物信标,削弱宝石)
      修正宝石系统:将有9种宝石类型,包括黑色和白色的(柠檬色宝石是最不容易同绿色和黄色分辨清楚的,所以它被取消了),吸魔宝石现在是蓝色的,毒宝石将会减缓回复(没错,怪物会随着时间回复...)
      修正了宝石形状和混合宝石的颜色
      9×速度按钮(你将需要暂停和1×速度来进行细节调整,3×速度为“普通”然后新的9×速度才是真正的快进,时间将如你所愿的飞逝)
      神殿将会回归到原始的特殊地位,它们将不可被建造(至少不会跟那些基础的咒语按钮在一起)
      一键制造宝石——点击一个宝石类型的按钮同时这个宝石就被马上制造出来了.你可以在任何时候指定宝石的等级(道具栏的左侧),宝石会自动在指定的(或者在现有魔法上限以内最高的)等级创建。现有可创建的等级标记(道具栏的右侧)将会告诉你你能造出的最高宝石等级.
      查看你在现实时间里将得到多少经验值,滚动经验值区来追加你完成战斗的成绩得到的经验值奖励(扔掉了那个过时的有缺陷的战斗符石(奖牌——译者)系统,如果你完成了战斗GC2将会回报你更多的经验值(召唤更多,收集更多魔法值,更长的连斩(连杀——译者)),还有不会强迫你去做反复的任务比如建造10座塔神马的)
      不会再有魔法池按钮——如果你填满了魔法槽,它会自动扩充然后给你更高的魔法回复率,代替了折磨你的被浪费的超出魔法池上限的魔法和糟耗的魔法池扩充费
      右上角空出来的那块给各种咒语,诅咒和奖励标记腾出了地方,甚至没准会添加一个“返回”上一波-第一波的按钮


      IP属地:河北3楼2011-12-24 00:00
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        好期待


        来自手机贴吧4楼2011-12-24 10:07
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          本吧的复活就靠GC2了 开始搞搞前期工作吧


          IP属地:河北5楼2011-12-24 12:57
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            等汉化的说


            IP属地:北京6楼2011-12-24 18:15
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              汉化没问题 只是第一 正式版还没有放出 据作者说是12年第一季度
              第二 我只会翻译 不会搞破解~


              IP属地:河北7楼2011-12-24 21:29
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                破解?这还要破解?


                IP属地:北京8楼2011-12-24 21:50
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                  2025-05-28 20:30:40
                  广告
                  加锁了 免费版肯定有限制
                  GCL在armorgame的英文原版如果我没记错 完整版以前是要卖到大概90元人民币的


                  IP属地:河北9楼2011-12-24 22:06
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                    好贵的说......


                    IP属地:北京10楼2011-12-24 22:30
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                      期待破解的啊


                      IP属地:美国11楼2011-12-25 03:31
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                        感觉画面回归到初代了,不过新的系统貌似蛮有趣的


                        12楼2011-12-25 08:52
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                          画面据说还会改动 肯定比初代精细 截图看来用的其实还是迷宫的元件


                          IP属地:河北13楼2011-12-25 16:53
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                            !!!!!!!!!1


                            IP属地:广东14楼2012-01-01 18:37
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                              2025-05-28 20:24:40
                              广告
                              期待 等着呢


                              15楼2012-01-10 16:33
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