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上旋4 第三次更新补丁再加平衡性

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Top Spin 4: Balancing Update #3 release notes:
■Fatigue now has a bigger impact on shot quality: tired players perform less precise shots and have higher chances of making errors if their timing is off or if the context is bad.
■Extreme cross court angles are now slightly harder to achieve.
■The balance between serving and serve return has been reworked to better feel the impact of the attributes.
■Coaches have been tweaked to limit the combination of important bonus attributes and skills impacting the quality of the shots.
■Some skills have been tweaked to guarantee that no combination of bonus attributes and skills makes some coaches more efficient than others.
■Good shots in defensive situations are harder to perform.



1楼2011-06-08 00:18回复
    主要的影响如下:体力更严重击球质量,,边角球更难打,,被动防守时候反击球难度提高。。其他3个影响很小。。


    2楼2011-06-08 00:20
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      2025-06-15 14:31:51
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      希望2k改善下联机环境呃。WT模式,联机不能。


      IP属地:广东3楼2011-06-08 09:15
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        削弱跨场球岂不是让哥的打反跑威力顿失
        最后一项会让破发变得更难
        教练属性附加和技能的确不是很平衡,金牌教练中+50属性,正手反手各加15的那个中国女教练太NB了,附加的技能又是极大强化攻防的:加上旋那个技能感觉是上旋高手里最强的技能了,用熟了感觉比其它人强太多了,longer better的选手都扛不住用top spin蓄力底线换对角线猛抽;加防守那个技能配合加速回位比接回球属性比我高很多的人都有优势,好像是增加了接回球perfect和good的时间范围,熟练了很容易在被压制时回出good以上的好球,为top spin打反跑赢来宝贵的蓄力时间
        我建的角色现在每个set能出2~5个ace球,一场下来发球局根本不会被破;破发时接球接出good就基本没问题,底线两三拍下来找个机会正手打对手反跑连男选手都被虐


        4楼2011-06-08 12:48
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          数值有没有改进,默认的球员设定太不严谨了


          5楼2011-06-09 00:27
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