- 33 嫌弃AI电脑太弱,进攻节奏太慢!虐玩家不够狠! DY的龙门阵
- 修改“aimo.ini”,还不过瘾,可以采用下面N种方法:
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德原无敌: 方法二:”圣骑士增援“ 这个超武注册,然后挂在电厂、或者矿石精炼厂、或者战争工厂、或者其它建筑下面。电脑自动释放,15分钟释放一次。 电脑释放完载具,会立即进攻!!! [Paladgvbfdtrdwertb];四大阵营再增加增援武装悍马车和巡逻车一 UIName=NAME:SMAMM Name=Paladin Aid IsPowered=true RechargeTime=15 Money.Amount=-999 Type=UnitDelivery Action=Custom ShowTimer=no SidebarPCX=apocicon.pcx DisableableFromShell=no Range=0 EVA.Ready=EVA_BattlePowerReady SW.UseAITargeting=yes SW.AITargeting=Self SW.CreateRadarEvent=no SW.Sound=ChronoMinerTeleport SW.ActivationSound=PaladinAidStart SW.AITargeting.Constraints=attacked SW.Animation=CHRONOTGB SW.Deferment=0 Deliver.Types=载具,载具,载具,载具,载具,载具,载具,载具,载具,载具,载具,载具 FlashSidebarTabFrames=0 Text.Ready=NAME:DEPLOY SW.AuxBuildings=你自己需要挂在哪里的建筑,你自己需要挂在哪里的建筑,你自己需要挂在哪里的建筑,你自己需要挂在哪里的建筑 SW.AllowPlayer=no
08-10
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德原无敌: 方法三:”史诗级载具,周围自动超时空释放载具“ 这个超武注册,电脑自动释放,15分钟释放一次。 [HarbingerSpecialwdh] UIName=Name:STARDUST Name=LIZIZJ IsPowered=false RechargeTime=15 SW.ShowCameo=no Type=UnitDelivery Action=Custom SidebarPCX=missing.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoWarpIn EVA.Ready=EVA_ReinforcementsReady SW.AutoFire=yes SW.Designators=需要挂到哪种史诗级载具,需要挂到哪种史诗级载具,需要挂到哪种史诗级载具,需要挂到哪种史诗级载具 SW.AnyDesignators=no SW.InitialReady=no SW.RequiresTarget=all SW.Animation=CHRONOTG SW.AnimationHeight=1 SW.Sound=ChronosphereMoveQuiet SW.FireIntoShroud=yes SW.AITargeting=LightningRandom Deliver.Types=载具,载具,载具,载具,载具,载具 SW.CreateRadarEvent=no FlashSidebarTabFrames=0 SW.AlwaysGranted=yes SW.AllowPlayer=no
08-10
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德原无敌: 方法四:”空降坦克“ 这个超武注册,电脑自动释放,15分钟释放一次。 可以注册几十个“空降坦克”,往玩家头上扔。 [SpySatSddfvcral];四大阵营空降十二辆盟军灰熊坦克三 UIName=NAME:TankDrop Name=Tank Drop IsPowered=true Money.Amount=100000 RechargeTime=15 Type=AmerParaDrop Action=Custom SidebarPCX=adrpicon.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 EVA.Ready=EVA_ReinforcementsReady SW.FireIntoShroud=no SW.RequiresTarget=land ParaDrop.Types=载具,载具,载具 ParaDrop.Num=数量,数量,数量 ParaDrop.Count=1 SW.AITargeting=ParaDrop SW.AITargeting.Constraints=enemy Cursor=Paradrop NoCursor=NoCanDo SW.CreateRadarEvent=no SW.Animation=FLARERED SW.AnimationHeight=30 SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.AuxBuildings=你自己需要挂在哪里的建筑,你自己需要挂在哪里的建筑,你自己需要挂在哪里的建筑,你自己需要挂在哪里的建筑 SW.AllowPlayer=no
08-10
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德原无敌: 方法五:”空降伞兵“ 这个超武注册,电脑自动释放,15分钟释放一次。 可以注册几十个“空降伞兵”,往玩家头上扔。 [SpySatSasdckyfe];四大阵营空降暴龙一 UIName=NAME:AParaara Name=Airborne IsPowered=true RechargeTime=15 Money.Amount=100000 Type=AmerParaDrop Action=Custom SidebarPCX=aparrrrricon.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 ParaDrop.Count=1 ParaDrop.Num=数量,数量,数量 ParaDrop.Types=士兵,士兵,士兵 Cursor=Paradrop NoCursor=NoCanDo SW.FireIntoShroud=no SW.RequiresTarget=land SW.CreateRadarEvent=no SW.Animation=FLAREBLUE SW.AnimationHeight=30 EVA.Ready=EVA_ParatroopersReady SW.AITargeting.Constraints=enemy SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.AuxBuildings=你自己需要挂在哪里的建筑,你自己需要挂在哪里的建筑,你自己需要挂在哪里的建筑,你自己需要挂在哪里的建筑 SW.AllowPlayer=no
08-10
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德原无敌: 方法六:”往玩家基地,突然传送海军“ [TankDropSpbfdsclipp];盟军超时空传送海军 UIName=NAME:HCRUISHCRUISSS Name=Motor Ambush IsPowered=true Money.Amount=-2000 RechargeTime=45 Type=UnitDelivery Action=Custom SidebarPCX=carricon.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoCanDo EVA.Ready=EVA_ReinforcementsReady SW.Animation=CHRONOTGB SW.AnimationHeight=100 SW.Sound=ChronoMinerTeleport SW.FireIntoShroud=no SW.RequiresTarget=land SW.AITargeting=ParaDrop SW.AITargeting.Constraints=enemy Deliver.Types=HCRUISHCRUIS,HCRUISHCRUIS,LCRFLCRF,LCRFLCRF,DESTDEST,DESTDEST,AEGISAEGIS,AEGISAEGIS,CARRIERCARRIER,CARRIERCARRIER,SIRENSIREN,SIRENSIREN,SEAT,SEAT,YHVR,YHVR,SAPC,SAPC SW.Deferment=20 SW.CreateRadarEvent=no SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.AuxBuildings=GACNST,NACNST,FACNST SW.AllowPlayer=no
08-10
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德原无敌: 方法七:”六架或者N架先锋炮艇机,进攻玩家基地“ [HarbingerSpecial];焚风支援技能先锋炮艇机 UIName=NAME:Harbinger Name=Harbinger IsPowered=true RechargeTime=31 Type=SpyPlane Action=Custom SidebarPCX=harbicon.pcx ShowTimer=no DisableableFromShell=no Range=6 AIDefendAgainst=no LineMultiplier=2 Cursor=Harbinger NoCursor=NoCanDo SW.FireIntoShroud=no SW.CreateRadarEvent=yes Message.FirerColor=yes Message.Launch=NAME:LEVIDET EVA.Ready=EVA_HarbingerReady Money.Amount=-3000 SpyPlane.Type=HARB SpyPlane.Count=6 SpyPlane.Mission=Attack SW.AITargeting=Offensive SW.Animation=FLAREGREEN SW.AnimationHeight=30 SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.Sound=LeviathanMoveStart SW.AuxBuildings=GACNST,NACNST,FACNST SW.AllowPlayer=no
08-11
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德原无敌: 方法八:”天降神兵“ 嫌弃AI电脑防守太弱,可以来点英雄帮忙守基地。电脑自动释放,45分钟释放一次。 可能不需要另外注册,只要修改数据。 [KnightfallSpecial];焚风支援技能天降神兵 UIName=NAME:Knightfall Name=Knightfall IsPowered=true RechargeTime=45 Type=UnitDelivery Money.Amount=100000 Action=Custom SidebarPCX=kfalicon.pcx ShowTimer=no DisableableFromShell=no Range=3 LineMultiplier=0 Cursor=Knight NoCursor=NoCanDo EVA.Ready=EVA_KnightfallStandby SW.RequiresTarget=land SW.FireIntoShroud=no SW.AITargeting=Self SW.Animation=KNIGDUM Deliver.Types=FADROP SW.Deferment=20 SW.CreateRadarEvent=no SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.RangeMaximum=20 SW.AuxBuildings=GACNST,NACNST,YACNST,FACNST SW.AllowPlayer=no ------------------------------------- [FADROP];轨道舱信标 UIName=NAME:FADROP Name=Knightfall Beacon BuildCat=Combat Prerequisite=FACNST,FABARR_B Strength=1200 Armor=kfall TechLevel=11 Adjacent=0 Sight=5 Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3 AIBasePlanningSide=3 Cost=1000 Soylent=500 Bounty.Value=200 IronCurtain.Modifier=0 ForceShield.Modifier=0 AttachEffect.Duration=-1 AttachEffect.Delay=30 AttachEffect.Animation=HOURGLSS AttachEffect.PenetratesIronCurtain=yes BuildupTime=.03 Points=100 Power=0 Crewed=no Capturable=false Explosion=GBLDEXP1,GBLDEXP2,GBLDEXP3,GBLDEXP4,GBLDEXP5,GBLDEXP6,GBLDEXP7,GBLDEXP8,GBLDEXP9,GBLDEXP10 Turret=no DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM MaxDebris=0 MinDebris=0 ThreatPosed=100 Unsellable=yes Powered=false BaseNormal=no ClickRepairable=no Repairable=no Drainable=no AntiInfantryValue=25 AntiArmorValue=25 AntiAirValue=0 SuperWeapon=KnightfallSpawn Trainable=no HasRadialIndicator=true Chronoshift.Allow=no Selectable=no ImmuneToEMP=no Insignificant=yes BuildLimit=0 ------------------------------------- [KnightfallSpawn];天降神兵空投的轨道舱信标然后再出步兵 UIName=NAME:Knightfall Name=Knightfall Spawn IsPowered=false RechargeTime=.25 Type=DropPod Action=Custom ShowTimer=no DisableableFromShell=no SW.ShowCameo=false Range=0 SW.FireIntoShroud=no SW.RequiresTarget=land DropPod.Types=史诗级英雄,史诗级英雄,史诗级英雄,史诗级英雄 DropPod.Minimum=3 DropPod.Maximum=3 DropPod.Veterancy=2 SW.RangeMaximum=12 SW.AITargeting=Self SW.CreateRadarEvent=no SW.Deferment=0 SW.AutoFire=yes SW.ManualFire=false SW.Sound=KnightfallStart FlashSidebarTabFrames=0
08-11
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德原无敌: 方法九:”火炮机车突袭“ [MotprAmttpSpecial];百夫长攻城机甲突袭 UIName=NAME:CNTR Name=Motor Ambush IsPowered=true Money.Amount=-9999 RechargeTime=22 Type=UnitDelivery Action=Custom SidebarPCX=centicon.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 Cursor=Motor NoCursor=NoCanDo EVA.Ready=EVA_ReinforcementsReady SW.Animation=SMOKESCRN SW.AnimationHeight=100 SW.FireIntoShroud=no SW.RequiresTarget=land SW.AITargeting=ParaDrop SW.AITargeting.Constraints=enemy Deliver.Types=载具,载具,载具 SW.Deferment=20 SW.CreateRadarEvent=no SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.AuxBuildings=GACNST,NACNST,YACNST,FACNST SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no
08-11
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德原无敌: 方法十:”基地周围,超时空传送载具“ 自动释放完载具,会立即进攻!!! [GACNST];盟军建造场 Sight=30 [NACNST];苏联建造场 Sight=30 [YACNST];厄普西隆建造场 Sight=30 [FACNST];焚风建造场 Sight=30 ---------------------------------------------- [HarbingerSpecialwdl] UIName=Name:ERTFGDCBG Name=ERTFGDCBG IsPowered=false RechargeTime=2 SW.ShowCameo=no Type=UnitDelivery Action=Custom SidebarPCX=yuhjgbf.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoWarpIn EVA.Ready=EVA_ReinforcementsReady SW.AutoFire=yes SW.Designators=GACNST,NACNST,YACNST,FACNST SW.AnyDesignators=no SW.InitialReady=no SW.RequiresTarget=all SW.Animation=CHRONOTG SW.AnimationHeight=1 SW.Sound=ChronosphereMoveQuiet SW.FireIntoShroud=yes SW.AITargeting=LightningRandom Deliver.Types=HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK SW.CreateRadarEvent=no FlashSidebarTabFrames=0 SW.AlwaysGranted=yes SW.AllowPlayer=no
08-11
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德原无敌: 方法十一:”基地周围,‘火炮机车突袭’式的传送载具“ 自动释放完载具,会立即进攻!!! [GACNST];盟军建造场 Sight=30 [NACNST];苏联建造场 Sight=30 [YACNST];厄普西隆建造场 Sight=30 [FACNST];焚风建造场 Sight=30 ---------------------------------------------- [HarbingerSpecialwdm] UIName=Name:ERTFGDCBG Name=ERTFGDCBG IsPowered=false RechargeTime=1 SW.ShowCameo=no Type=UnitDelivery Action=Custom SidebarPCX=yuhjgbf.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoWarpIn EVA.Ready=EVA_ReinforcementsReady SW.AutoFire=yes SW.Designators=GACNST,NACNST,YACNST,FACNST SW.AnyDesignators=no SW.InitialReady=no SW.RequiresTarget=all SW.Animation=SMOKESCRN SW.AnimationHeight=100 SW.FireIntoShroud=yes SW.AITargeting=LightningRandom Deliver.Types=HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK,HTNK SW.CreateRadarEvent=no FlashSidebarTabFrames=0 SW.AlwaysGranted=yes SW.AllowPlayer=no
08-11
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德原无敌: 方法十二:”基地周围,自动点火-空降坦克“ [GACNST];盟军建造场 Sight=30 [NACNST];苏联建造场 Sight=30 [YACNST];厄普西隆建造场 Sight=30 [FACNST];焚风建造场 Sight=30 ---------------------------------------------- [HarbingerSpecialwdn] UIName=NAME:TankDrop Name=Tank Drop IsPowered=false RechargeTime=1 SW.ShowCameo=no Type=AmerParaDrop Action=Custom SidebarPCX=adrpicon.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 Cursor=Paradrop NoCursor=NoCanDo EVA.Ready=EVA_ReinforcementsReady SW.AutoFire=yes SW.Designators=GACNST,NACNST,YACNST,FACNST SW.AnyDesignators=no SW.InitialReady=no SW.Animation=FLARERED SW.AnimationHeight=30 SW.FireIntoShroud=yes SW.RequiresTarget=all SW.AITargeting=LightningRandom ParaDrop.Types=HTNK,HTNK,HTNK ParaDrop.Num=4,4,4 ParaDrop.Count=1 SW.CreateRadarEvent=no FlashSidebarTabFrames=0 SW.AlwaysGranted=yes SW.AllowPlayer=no
08-11
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德原无敌: 方法十三:”基地周围,自动点火-空降伞兵“ [GACNST];盟军建造场 Sight=30 [NACNST];苏联建造场 Sight=30 [YACNST];厄普西隆建造场 Sight=30 [FACNST];焚风建造场 Sight=30 ---------------------------------------------- 苏联所属色信号烟雾 SW.Animation=FLARERED 盟军所属色信号烟雾 SW.Animation=FLAREBLUE 厄普西隆所属色信号烟雾 SW.Animation=FLAREPURPLE 焚风所属色信号烟雾 SW.Animation=FLAREGREEN 配合阵营所属色“空降伞兵”图标,使用效果最佳。 ---------------------------------------------- [HarbingerSpecialwdo] UIName=NAME:AParaara Name=Airborne IsPowered=false RechargeTime=1 SW.ShowCameo=no Type=AmerParaDrop Action=Custom SidebarPCX=aparaparricon.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 Cursor=Paradrop NoCursor=NoCanDo EVA.Ready=EVA_ReinforcementsReady SW.AutoFire=yes SW.Designators=GACNST,NACNST,YACNST,FACNST SW.AnyDesignators=no SW.InitialReady=no SW.Animation=FLAREBLUE SW.AnimationHeight=30 SW.FireIntoShroud=yes SW.RequiresTarget=all SW.AITargeting=LightningRandom ParaDrop.Types=E2,E2,E2 ParaDrop.Num=6,6,6 ParaDrop.Count=1 SW.CreateRadarEvent=no FlashSidebarTabFrames=0 SW.AlwaysGranted=yes SW.AllowPlayer=no
08-11
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德原无敌: 方法十四:“支援技能---科技导弹” 每二十分钟,向玩家的战争工厂发射科技导弹。 ---------------------------------------------- [SpySatSmjgdsvf];新建的科技导弹 UIName=NAME:TechMissile Name=Missile Strike IsPowered=true RechargeTime=20 Type=MultiMissile SidebarPCX=mstricon.pcx Action=Custom WeaponType=MissileCarrier ShowTimer=no DisableableFromShell=no AIDefendAgainst=yes EVA.Ready=EVA_BattlePowerReady EVA.Activated=none EVA.Detected=none Range=5 LineMultiplier=2 Nuke.SiloLaunch=yes SW.Damage=250 SW.Warhead=<none> SW.ActivationSound=MissileLaunch SW.AITargeting=Nuke Nuke.Payload=MissilePayload Money.Amount=-1500 Cursor=Missile NoCursor=NoCanDo SW.FireIntoShroud=no SW.CreateRadarEvent=yes SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 Light.Enabled=no SW.AuxBuildings=GACNST,NACNST,YACNST,FACNST;建筑 SW.AllowPlayer=no
08-14
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德原无敌: 方法十五:“同温层堡垒轰炸机1.0版(对着一个点轰炸),玩家防空可以拦截。” ---------------------------------------------- 警报 - 同温层堡垒轰炸机进入战场 ! ---------------------------------------------- B52发射狮心王的燃料弹 ---------------------------------------------- [StratoSpecialtt];同温层堡垒轰炸机一 Name=Stratofortress Type=SpyPlane Range=12 Action=Custom Cursor=Strato UIName=NAME:B52 NoCursor=NoCanDo IsPowered=true ShowTimer=no SidebarPCX=strticonttqwdy.pcx RechargeTime=2 Money.Amount=-9999 SW.Animation=FLAREBLUE;盟军所属色信号烟雾 SW.ManualFire=yes SpyPlane.Type=LIONHBTT;飞机 LineMultiplier=2 Message.Launch=NAME:LEVIDETBWDYTT;csf修改名字 SW.AITargeting=None SpyPlane.Count=6;六架 AIDefendAgainst=no SW.RequiresHouse=all SpyPlane.Mission=Attack SW.FireIntoShroud=no SW.UseAITargeting=no Message.FirerColor=yes SW.AIRequiresTarget=enemies SW.CreateRadarEvent=yes DisableableFromShell=no FlashSidebarTabFrames=60 SW.AuxBuildings=GACNST,NACNST,YACNST,FACNST;建筑,也可以去掉 SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no ---------------------------------------------- [LIONHBTT];飞机 Image=B52 UIName=NAME:B52 Name=Stratofortress Prerequisite=GAAIRC Primary=StratoRuntt DeathWeapon=AircraftDeathWeapon CanPassiveAquire=no CanRetaliate=no Strength=2000 NavalTargeting=5 Category=AirPower BurstDelay0=5 BurstDelay1=5 BurstDelay2=5 Armor=f_spawn TechLevel=11 Sight=0 ProtectedDriver=yes RadarInvisible=no MoveToShroud=yes Selectable=no Landable=no Speed=18 Spawned=yes PitchSpeed=1.1 PitchAngle=0 Owner=UnitedStates Cost=1800 Soylent=900 Bounty.Value=360 Bounty=yes Bounty.Display=yes Points=40 ROT=1 Ammo=8 Crewed=no ImmuneToPsionics=yes ConsideredAircraft=yes GuardRange=30 Explosion=UNITEXPL1,UNITEXPL2,UNITEXPL3 MinDebris=3 MaxDebris=6 IsSelectableCombatant=no MoveSound=PDPlaneMoveLoop CrashingSound=PDPlaneDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,SmallGreySSys Fighter=yes Insignia.Veteran=dummy Insignia.Elite=dummy Trainable=no BuildTimeMultiplier=121 AllowedToStartInMultiplayer=no PreventAttackMove=no CanBeReversed=no VehicleThief.Allowed=no Smoke.Anim=NOANIM Smoke.ChanceRed=0 Smoke.ChanceDead=0 ---------------------------------------------- [StratoRuntt];武器 ROF=10 Burst=2 Range=12 MinimumRange=1 Speed=30 Damage=30000 Warhead=StratoWHTT Report=StratoAttack OmniFire=yes Projectile=StratoP CellRangefinding=yes Bright=yes ---------------------------------------------- [StratoWHTT];弹头 CellSpread=1.2 PercentAtMax=.25 Wall=yes Wood=yes Sparky=yes Verses=450%,450%,450%,450%,450%,450%,450%,450%,450%,450%,450% Versus.s_siren2=-150% Conventional=yes Rocker=yes InfDeath=3 AnimList=LIONHEXP ProneDamage=50% Versus.camo.PassiveAcquire=no CombatLightSize=100% Bright=yes MinDebris=1 MaxDebris=2
08-14
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德原无敌: 方法十六: ---------------------------------------------- “基因震爆&基因突变” ---------------------------------------------- 基因震爆只是多了一个动画 [MutationSpecialwdyaaa];新建的厄普西隆支援技能基因震爆 UIName=NAME:Mutation Name=Geneburst IsPowered=true Action=Custom Type=GenericWarhead Money.Amount=-3000 RechargeTime=1 ShowTimer=no SidebarPCX=muteicon.pcx Range=3.5;圈圈范围,修改为10,就是基因突变 LineMultiplier=2 Cursor=Mutate NoCursor=NoCanDo EVA.Detected=none EVA.Activated=none EVA.Ready=EVA_BattlePowerReady DisableableFromShell=yes FlashSidebarTabFrames=0 RechargeVoice=00-I156 SW.CreateRadarEvent=no SW.AITargeting=Offensive SW.Animation=GENELL SW.Warhead=MutationSpecialwdytttww SW.Damage=200;伤害,修改为30000,就是基因突变 SW.Deferment=60 SW.AffectsHouse=all SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM SW.AuxBuildings=GACNST,NACNST,YACNST,FACNST;不需要绑定建筑 SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no [MutationSpecialwdytttww];弹头 CellSpread=3.6;修改为10,就是基因突变 PercentAtMax=.4 Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% Versus.f_mothra=0% Versus.animal=0% Versus.animal_b=0% Versus.kaos=0% Versus.n_clair=0% Versus.n_dupl=0% Versus.cyborg=0% Versus.c_hero=0% Versus.c_hero2=0% Versus.f_hero=0% InfDeath=9;变身狂兽人 Conventional=no AffectsAllies=yes AnimList=GENEFX PreImpactAnim=GENEPRE Versus.tany=50% Versus.krukov=50% Versus.sieg=50% Versus.moral=50% Versus.yunru=50% Versus.libra=50% Versus.librc=50% Versus.under=50% Versus.rahn=50% Versus.sib_fin=50% Versus.sib_ali=50% Versus.eureka=50% ---------------------------------------------- [MutationSpecialwdyttt];新建的厄普西隆支援技能基因突变 UIName=NAME:JYTBGeneticSpecial Name=Geneburst IsPowered=true Action=Custom Type=GenericWarhead Money.Amount=-3000 RechargeTime=2 ShowTimer=no SidebarPCX=jyrtgbsjyrtgbsicon.pcx Range=10 LineMultiplier=2 Cursor=Mutate NoCursor=NoCanDo EVA.Detected=none EVA.Activated=none EVA.Ready=EVA_BattlePowerReady DisableableFromShell=yes FlashSidebarTabFrames=0 RechargeVoice=00-I156 SW.CreateRadarEvent=no SW.AITargeting=Offensive SW.Animation=GENELL SW.Warhead=MutationSpecialwdytttwh SW.Damage=30000 SW.Deferment=60 SW.AffectsHouse=all SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM SW.AuxBuildings=GACNST,NACNST,YACNST,FACNST;不需要绑定建筑 SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no [MutationSpecialwdytttwh];弹头 Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,0%,0% CellSpread=10 InfDeath=9;变身狂兽人 AffectsAllies=yes PercentAtMax=.5 AttachEffect.Animation=PULSMUZ AttachEffect.Duration=50 AttachEffect.DiscardOnEntry=no
08-20
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德原无敌: 方法十七: ---------------------------------------------- “辐射十二联空袭”+“水雷的死亡武器” ---------------------------------------------- [SuperWeaponTypes];超武以及支援技能注册 351=PackAttackSpecialwdy [AircraftTypes];战机注册 95 = WASTEWDY ---------------------------------------------- [PackAttackSpecialwdy];新建一个辐射四联空袭 UIName=NAME:PackAttack Name=Pack Attack IsPowered=true RechargeTime=7.5 Type=SpyPlane Action=Custom SidebarPCX=radpicon.pcx ShowTimer=no DisableableFromShell=no Range=5 LineMultiplier=2 Cursor=RadAtk NoCursor=NoCanDo SW.FireIntoShroud=no EVA.Ready=EVA_BattlePowerReady Money.Amount=-1500 SpyPlane.Type=WASTEWDY SpyPlane.Count=12 SpyPlane.Mission=Attack SW.AITargeting=GeneticMutator SW.AITargeting.Constraints=enemy SW.CreateRadarEvent=no SW.RequiredHouses=Chinese SW.Animation=FLARERED SW.AnimationHeight=30 SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.AuxBuildings=NACNST;不需要绑定建筑 SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no ---------------------------------------------- [WASTEWDY] Image=WASTE UIName=NAME:WASTE Name=Wastelot Prerequisite=NAAIR Primary=WastelotAttackwdy DeathWeapon=NavalMineBomb CanPassiveAquire=no CanRetaliate=no Strength=180 NavalTargeting=5 Category=AirPower Armor=f_waste TechLevel=11 Sight=0 ProtectedDriver=yes RadarInvisible=no MoveToShroud=yes Selectable=no Landable=no Speed=34 Spawned=yes PitchSpeed=1.0 PitchAngle=0 RollAngle=20 CrashSpin=no Owner=USSR,Latin,Chinese Cost=750 Soylent=375 Bounty.Value=150 Bounty=yes Bounty.Display=yes Points=20 ROT=10 Ammo=1 Crewed=no FlightLevel=750 ImmuneToPsionics=yes ConsideredAircraft=yes GuardRange=24 MinDebris=0 MaxDebris=0 IsSelectableCombatant=no MoveSound=WastelotMoveLoop CrashingSound=WastelotDie ImpactLandSound=GenAircraftCrash Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} MovementZone=Fly ThreatPosed=20 DamageParticleSystems=SparkSys,OrangeSmokeSys Fighter=yes Insignia.Veteran=dummy Insignia.Elite=dummy Trainable=no AllowedToStartInMultiplayer=no PreventAttackMove=no CanBeReversed=no VehicleThief.Allowed=no Smoke.Anim=NOANIM Smoke.ChanceRed=0 Smoke.ChanceDead=0
08-20
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德原无敌: 方法十八: ---------------------------------------------- “烈焰炮塔”+“裂解防空塔”+“恐怖机器人降临”+“德库拉夫机动监狱”+“火炮机车突袭” ---------------------------------------------- 与原来的,只是数量不同。有建筑限制的,去掉限制。 ---------------------------------------------- [FlameTowerSpecialwdy];新建一个烈焰炮塔 UIName=NAME:NAFLMT Name=Flame Tower IsPowered=true RechargeTime=4.5 Type=UnitDelivery Money.Amount=-500 Action=Custom SidebarPCX=ftowicon.pcx ShowTimer=no DisableableFromShell=no Range=6.5 LineMultiplier=0 Cursor=Flame NoCursor=NoCanDo EVA.Ready=EVA_BattlePowerReady SW.RequiresTarget=land SW.FireIntoShroud=no SW.AITargeting=ParaDrop SW.AIRequiresTarget=land SW.AIRequiresHouse=enemies SW.AITargeting.Constraints=enemy SW.Animation=FIREBLST SW.AnimationHeight=100 Deliver.Types=NAFTUR,NAFTUR,NAFTUR,NAFTUR,NAFTUR,NAFTUR SW.Deferment=15 SW.CreateRadarEvent=no SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.AuxBuildings=NACNST;不需要绑定建筑 SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no ---------------------------------------------- [DisruptorSpecialwdyt];新建一个裂解防空塔 UIName=NAME:NADIST Name=Disruptor IsPowered=true RechargeTime=6 Type=UnitDelivery Money.Amount=-800 Action=Custom SidebarPCX=disticon.pcx ShowTimer=no DisableableFromShell=no Range=9 LineMultiplier=0 Cursor=Disrupt NoCursor=NoCanDo EVA.Ready=EVA_BattlePowerReady SW.RequiresTarget=land SW.FireIntoShroud=no SW.AITargeting=Base SW.AIRequiresTarget=land SW.AIRequiresHouse=enemies SW.AITargeting.Constraints=attacked SW.Animation=RAILDUM Deliver.Types=NADIST,NADIST,NADIST,NADIST,NADIST,NADIST SW.Deferment=15 SW.CreateRadarEvent=no SW.AuxBuildings=NATECHR SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM,GAAIRC,GAHPAD,NAAIR,YAAIRF,CAAIRP FlashSidebarTabFrames=0 SW.AuxBuildings=NACNST;不需要绑定建筑 SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no ---------------------------------------------- [TerrorDropSpecialwdy];新建一个恐怖机器人降临 UIName=NAME:TerrorDrop Name=Terror Drop IsPowered=true Money.Amount=-1100 RechargeTime=1 Type=AmerParaDrop Action=Custom SidebarPCX=trrdicon.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 EVA.Ready=EVA_ReinforcementsReady SW.FireIntoShroud=no SW.RequiresTarget=land ParaDrop.Aircraft=MIGSPY ParaDrop.Count=12 ParaDrop.Types=DRON ParaDrop.Num=1 SW.AITargeting=ParaDrop SW.AITargeting.Constraints=enemy Cursor=Paradrop NoCursor=NoCanDo SW.CreateRadarEvent=no SW.Animation=FLARERED SW.AnimationHeight=30 SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.AuxBuildings=NACNST SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no ---------------------------------------------- [MotprAmttpSpecialwdyt];新建一个德库拉夫机动监狱 UIName=NAME:RAVA Name=Motor Ambush IsPowered=true Money.Amount=-9999 RechargeTime=1 Type=UnitDelivery Action=Custom SidebarPCX=ravaicon.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 Cursor=Drakuv NoCursor=NoCanDo EVA.Ready=EVA_ReinforcementsReady SW.Animation=SMOKESCRN SW.AnimationHeight=100 SW.FireIntoShroud=no SW.RequiresTarget=land SW.AITargeting=ParaDrop SW.AITargeting.Constraints=enemy Deliver.Types=RAVA,RAVA,RAVA,RAVA,RAVA,RAVA SW.Deferment=20 SW.CreateRadarEvent=no SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.AuxBuildings=NACNST SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no ---------------------------------------------- [MotorAmbushSpecialwdy];新建一个火炮机车突袭 UIName=NAME:MotorAmbush Name=Motor Ambush IsPowered=true Money.Amount=-9999 RechargeTime=1 Type=UnitDelivery Action=Custom SidebarPCX=ambsicon.pcx ShowTimer=no DisableableFromShell=no Range=1.5 LineMultiplier=0 Cursor=Motor NoCursor=NoCanDo EVA.Ready=EVA_ReinforcementsReady SW.Animation=SMOKESCRN SW.AnimationHeight=100 SW.FireIntoShroud=no SW.RequiresTarget=land SW.AITargeting=ParaDrop SW.AITargeting.Constraints=enemy Deliver.Types=MOTOR,MOTOR,MOTOR,MOTOR,MOTOR,MOTOR,MOTOR,MOTOR,MOTOR,MOTOR,MOTOR,MOTOR SW.Deferment=20 SW.CreateRadarEvent=no SW.Inhibitors=CACEAS,FAINHI,FAINHIB,RACC,COON,FAJAMM FlashSidebarTabFrames=0 SW.AuxBuildings=NACNST SW.AlwaysGranted=yes SW.AllowAI=yes SW.AllowPlayer=no
08-20
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德原无敌: 方法十九: ---------------------------------------------- “士兵,周围自动超时空释放建筑”+“载具,周围自动超时空释放建筑” ---------------------------------------------- [SuperWeaponTypes];超武以及支援技能注册 +=Warpzaijuachuansonga +=Warpzaijuachuansongb ---------------------------------------------- [Warpzaijuachuansonga] UIName=NAME:AMCV Name=Allied Construction Vehicle IsPowered=false RechargeTime=15;时-间 Type=UnitDelivery Action=Custom SidebarPCX=mcvicon.pcx ShowTimer=no SW.ShowCameo=no Range=1.5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoWarpIn EVA.Ready=None SW.AutoFire=yes SW.AnyDesignators=no SW.RequiresTarget=all SW.Animation=CHRONOTG SW.AnimationHeight=1 SW.Sound=ChronosphereMoveQuiet SW.FireIntoShroud=yes SW.AITargeting=LightningRandom SW.CreateRadarEvent=no DisableableFromShell=no FlashSidebarTabFrames=0 SW.Designators=E2;动-员-兵 Deliver.Types=NAPOWR,NAHAND,NAREFN,NAWEAP,NAAIR,NANRCT,NATECHR,NATECHC,NATEK,NAINDP,NAIRON,NAMISL;苏-联-建-筑 SW.Shots=1;只-释-放-一-次 SW.InitialReady=yes;立-马-就-给-一-次 SW.AlwaysGranted=yes;无-源 SW.AllowAI=yes;电-脑,yes-为-可-以-用,no-是-禁-用 SW.AllowPlayer=no;玩-家,yes-为-可-以-用,no-是-禁-用 ---------------------------------------------- [Warpzaijuachuansongb] UIName=NAME:AMCV Name=Allied Construction Vehicle IsPowered=false RechargeTime=15;时-间 Type=UnitDelivery Action=Custom SidebarPCX=mcvicon.pcx ShowTimer=no SW.ShowCameo=no Range=1.5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoWarpIn EVA.Ready=None SW.AutoFire=yes SW.AnyDesignators=no SW.RequiresTarget=all SW.Animation=CHRONOTG SW.AnimationHeight=1 SW.Sound=ChronosphereMoveQuiet SW.FireIntoShroud=yes SW.AITargeting=LightningRandom SW.CreateRadarEvent=no DisableableFromShell=no FlashSidebarTabFrames=0 SW.Designators=HTNK;犀-牛-重-型-坦-克 Deliver.Types=NAPOWR,NAHAND,NAREFN,NAWEAP,NAAIR,NANRCT,NATECHR,NATECHC,NATEK,NAINDP,NAIRON,NAMISL;苏-联-建-筑 SW.Shots=1;只-释-放-一-次 SW.InitialReady=yes;立-马-就-给-一-次 SW.AlwaysGranted=yes;无-源 SW.AllowAI=yes;电-脑,yes-为-可-以-用,no-是-禁-用 SW.AllowPlayer=no;玩-家,yes-为-可-以-用,no-是-禁-用
09-07
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德原无敌: 方法二十: ---------------------------------------------- “建-造-场,周围自动超时空释放建筑”+“开-局,超时空传送-四-个-机-动-建-设-车”+“开-局,超时空传送-四-个-建-造-场” ---------------------------------------------- [SuperWeaponTypes];超武以及支援技能注册 +=Warpzaijuachuansongc +=Warpzaijuachuansongd +=Warpzaijuachuansonge ---------------------------------------------- [Warpzaijuachuansongc] UIName=NAME:AMCV Name=Allied Construction Vehicle IsPowered=false RechargeTime=15;时-间 Type=UnitDelivery Action=Custom SidebarPCX=mcvicon.pcx ShowTimer=no SW.ShowCameo=no Range=1.5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoWarpIn EVA.Ready=None SW.AutoFire=yes SW.AnyDesignators=no SW.RequiresTarget=all SW.Animation=CHRONOTG SW.AnimationHeight=1 SW.Sound=ChronosphereMoveQuiet SW.FireIntoShroud=yes SW.AITargeting=LightningRandom SW.CreateRadarEvent=no DisableableFromShell=no FlashSidebarTabFrames=0 SW.Designators=GACNST,NACNST,YACNST,FACNST;建-造-场 Deliver.Types=NAPOWR,NAHAND,NAREFN,NAWEAP,NAAIR,NANRCT,NATECHR,NATECHC,NATEK,NAINDP,NAIRON,NAMISL;苏-联-建-筑 SW.Shots=1;只-释-放-一-次 SW.InitialReady=yes;立-马-就-给-一-次 SW.AlwaysGranted=yes;无-源 SW.AllowAI=yes;电-脑,yes-为-可-以-用,no-是-禁-用 SW.AllowPlayer=no;玩-家,yes-为-可-以-用,no-是-禁-用 ---------------------------------------------- [Warpzaijuachuansongd] UIName=NAME:AMCV Name=Allied Construction Vehicle IsPowered=false RechargeTime=15;时-间 Type=UnitDelivery Action=Custom SidebarPCX=mcvicon.pcx ShowTimer=no SW.ShowCameo=no Range=1.5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoWarpIn EVA.Ready=None SW.AutoFire=yes SW.AnyDesignators=no SW.RequiresTarget=all SW.Animation=CHRONOTG SW.AnimationHeight=1 SW.Sound=ChronosphereMoveQuiet SW.FireIntoShroud=yes SW.AITargeting=LightningRandom SW.CreateRadarEvent=no DisableableFromShell=no FlashSidebarTabFrames=0 SW.Designators=GACNST,NACNST,YACNST,FACNST;建-造-场 Deliver.Types=AMCV,SMCV,PCV,FMCV;机-动-建-设-车 SW.Shots=1;只-释-放-一-次 SW.InitialReady=yes;立-马-就-给-一-次 SW.AlwaysGranted=yes;无-源 SW.AllowAI=yes;电-脑,yes-为-可-以-用,no-是-禁-用 SW.AllowPlayer=no;玩-家,yes-为-可-以-用,no-是-禁-用 ---------------------------------------------- [Warpzaijuachuansonge] UIName=NAME:AMCV Name=Allied Construction Vehicle IsPowered=false RechargeTime=15;时-间 Type=UnitDelivery Action=Custom SidebarPCX=mcvicon.pcx ShowTimer=no SW.ShowCameo=no Range=1.5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoWarpIn EVA.Ready=None SW.AutoFire=yes SW.AnyDesignators=no SW.RequiresTarget=all SW.Animation=CHRONOTG SW.AnimationHeight=1 SW.Sound=ChronosphereMoveQuiet SW.FireIntoShroud=yes SW.AITargeting=LightningRandom SW.CreateRadarEvent=no DisableableFromShell=no FlashSidebarTabFrames=0 SW.Designators=GACNST,NACNST,YACNST,FACNST;建-造-场 Deliver.Types=GACNST,NACNST,YACNST,FACNST;建-造-场 SW.Shots=1;只-释-放-一-次 SW.InitialReady=yes;立-马-就-给-一-次 SW.AlwaysGranted=yes;无-源 SW.AllowAI=yes;电-脑,yes-为-可-以-用,no-是-禁-用 SW.AllowPlayer=no;玩-家,yes-为-可-以-用,no-是-禁-用
09-07
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德原无敌: 遭-遇-战-8-人-地-图 自-己-单-挑-7-个-国-家(1 vs 7) ----------------------- 战-役(任-务) 1、记下你自己新增支援技能的名字,例如 “[PaladinAidSdstbkl] SW.AllowAI=no”, 贴在任务里任何位置(以记事本打开),防止英雄完成目标太难。 ----------------------- 2、战-役(任-务),以基地开局就无所谓。 ----------------------- 3、战-役(任-务), 不想让A-I-电-脑(队-友)太强, 假如敌-人-是-盟-军,队-友-是-苏-联, 就-禁-用-苏-联。 ----------------------- [SuperWeapon]>SW.RequiredHouses= (list of HouseTypes) 这-个-超-武-归-属-于-哪-个-国-家。 [SuperWeapon]>SW.ForbiddenHouses= (list of HouseTypes) 哪-些-国-家-不-能-用-这-个-超-武。 举例: SW.RequiredHouses=Europeans,UnitedStates,Pacific SW.ForbiddenHouses=Europeans,UnitedStates,Pacific 盟-军Europeans,UnitedStates,Pacific 苏-联USSR,Latin,Chinese 厄-普-西-隆PsiCorps,Headquaters,ScorpionCell 焚-风Guild1,Guild2,Guild3
09-12
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0同是使用subjecttocliffs=no的inviso=yes抛射体,单纯的激光可以无视悬崖攻击但是轨道炮不行🤔
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26你会不会因为改完ini,绝对电脑太菜了,打起来索然无味呢?那么这个帖子八成也许大概能帮到你
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12如题,突发奇想让中立阵营对玩家进行超武攻击作为惩罚(不是地编带的生成payload的那种)
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287分享一个336ini虐电包
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11烧饼可不可以改放平 2mo2巨龙之舞的cn兵还有火箭炮兵能不能搬到336
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3和朋友打pvp自研ini私服,他改出来了出场自带载员的pf没打过我pc,他没贴吧,他提出的这个脑车削弱想法,想让护甲控一个重甲,两个中甲,三个轻甲。我只用ares感觉毫无头绪怎么改啊,其他平台真能做到?(我也挺好奇的 做不到就算了,我让他给pf改个长弓平衡下也行)
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3每次用其他武器的时候总是响一声主武器的声音,有没有办法去掉
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4如题所示,萌新自己写了个ini,在一次对海军的更改后老弹窗闪退,但能力不足没查出来是哪里出了问题,固想有偿请求大佬们帮忙查看问题所在。价格两百(不知道够不够)有兴趣的大佬麻烦回复一下 谢谢
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3我是说,有没有办法,能让女娲大炮有将军里面中子炮的效果,一炮下去杀死范围内所有载具驾驶员
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1那关我打开了地图文件为什么看不到闪电风暴以及核弹时间的设置代码 我在地图文件里面加了 [NAMISL] Power=-10000 但是开局尤里的核弹还是在倒计时
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3比如致命冲击这种只要倒计时一到就会触发任务失败的关卡,还有征服者里面撤离罗曼诺夫的倒计时,给的时间实在是太短了。怎么才能修改倒计时来有足够的时间呢?
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18大佬们,我在初学ini虐电的时候有一些不太明白的问题,也看了很多文章视频,但是还略微有一二个不太懂的,恳请各位帮忙解答一下疑惑,问题如下: 1.我喜欢给自己喜欢的单位改一些加强版boss比如副武器用谭雅激光的m1,诸如此类我还想弄一个用墨丘利打击的雅典娜,但是不像谭雅一样,支援超武没有类似primary这种武器代码,我误打误撞找到了那个“墨丘利strike”代码,结果就是雅典娜在点了攻击以后会跑到攻击地点然后挨着它放一个没有伤害
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4337快出了,届时就不得不学Phobos了,今天瞅了一眼说明书确实新功能不少,有了些许热情,想问问Phobos对性能影响有多大,稳定性如何。
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4用尤里的心灵波做了个超武,除了秒杀步兵,还想加个对敌军对面与海军的emp效果。但是加了EMP.Duration语句后对自己人也有emp效果,尽管有AffectsAllies=no和AffectsEnemies=yes。看了看狮心王,是在武器抛射体上挂了空爆emp武器,所以想请教下大佬有没有方法能给超武加个空爆,或者有其他更好的思路
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33哪位大佬能分享一下啊,求求了!!!
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60[TransfertankSpecial] UIName=Name:Transfer tank Name=Transfer tank IsPowered=yes Money.Amount=-3000(扣得钱) RechargeTime=6(时间,自己想改多长改多长) Type=UnitDelivery Action=Custom SidebarPCX=自己制作图标 ShowTimer=yes或no都行 DisableableFromShell=no Range=5 LineMultiplier=0 Cursor=WarpIn NoCursor=NoWarpIn EVA.Ready=EVA_ReinforcementsReady SW.RequiresTarget=land SW.Animation=CHRONOFD SW.AnimationHeight=1 SW.Sound=ChronosphereMoveQuiet SW.FireIntoShroud=no SW.AITargeting=None Deliver.Types=ATNK,ATNK(自己想写哪个坦克代码,就写那个) SW.CreateRadarE
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19102结果如图所示:11rt,3.3.7还没出,继续改3.3.6,ares玩的差不多了(自认为),想问问还有什么别的平台,我不太想下别的平台破坏画风2像地雷这种一次性投放多个的会直接弹,毒爆虱陷阱这种刷到第四个的时候也会导致弹窗。是引擎不完善还是有些rules语句需要改?410想让单位垂直向上发射抛射体,就像nukesilo发射导弹的那种,有没有大佬知道怎么做吗(不要求落点,只想要让它发射出去)12049918有没有大佬有正直者之死ini新版啊求分享33由于MO用了一万个自定义色盘,目前只盘点那些使用unitsno/tem/urb.pal这仨色盘时能看出来是个啥玩意的文件。一楼祭天,二楼另作他用,三楼开始介绍,预计会盖到24层;此贴不坟11874624417572如题,本来想在一楼一口气介绍完的但是被吞了三次 这次就分段发吧8为什么修改器能让光棱塔和磁爆线圈,直接跳过充能动画无缝开火呀? 我会用Ares的属性赋予改攻速,但是那又不能让单位攻击跳过前摇,修改器直接把前摇都给整没了。 吧友们见多识广,求解这修改是干嘛了,以及ini能用超武之类的玩意做到类似的效果吗?24我将圣骑士的盖特逻辑替换成了艾布拉姆斯的弹药逻辑,测试后发现算是成功了一半? 测试现状:主炮攻击两次后会使下次攻击同时使用导弹后主炮,但导弹只会从左边的发射器里发射一发4地图自带的却可以,我就加了制造条件44可能有不少人用过我以前的ini包,后来去做一些自己喜欢的特效加入 链接:https://pan.baidu.com/s/1FTotLeL90-3Hd_18OttFyQ?pwd=e1fx 提取码:e1fx 只想自己试着爽一爽的可以下来看看,不保证任何平衡性,稳定性,有BUG也别期待修复。 再更新就随缘吧。5能造在飞机场上,也能选中,但是控制不了,只能强制攻击,攻击后就飞走了,怎么才能像风暴之子那样操控打完人自己回机场补子弹?